Special Paladin Orders

Some faiths allow paladins to gain levels in another class and still return to progression as a paladin, exactly as some orders of monks do. Special paladin orders include:

Azuth: Rather than gaining levels as paladins throughout their career, the rare paladins of the High One are more likely to spend some time progressing in that class and then learn wizardry full-time. Azuth's paladins cannot multiclass freely.

Chauntea: Paladins of the Grain Goddess are rare. They value compassion as much as courage, and spend much time helping common folk in rural areas. They may multiclass freely as clerics, divine champions, and divine disciples.

Helm: Paladins of the Watcher prefer to guard against evil or slay it outright rather than work to heal its damages. They seem rigid and uninterested in helping others. They may multiclass freely as fighters, clerics, divine champions, arcane devotees, and Purple Dragon knights.

Ilmater: Paladins of the Broken God guard the weak and use their healing powers on any who need them. They are not shy about fighting evil; but they would rather pause to heal someone who is about to die than sacrifice that life in order to pursue fleeing evildoers. They may multiclass freely as clerics, divine champions, divine disciples, and hierophants.

Kelemvor: Paladins of the Lord of the Dead devote themselves to hunting and killing undead. Some develop as paladins for their entire career, others begin as paladins but leave that path, to progress as rangers and clerics. They cannot multiclass freely.

Lathander: Paladins of the Morninglord are among the best-loved heroes of Faerûn. They are loosely organized (along with other fighters devoted to the god) into a holy order called the Order of the Aster. Within their own church the paladins are frequently more conservative and concerned with the way things should be done than the clerics, who are often neutral rather than lawful. Paladins may multiclass freely as clerics, divine champions, divine disciples, hierophants, and Purple Dragon knights.

Moradin: The Soul Forger has few paladins, but the dwarves who choose this path often act as champions of the entire dwarven pantheon, blending the virtues of all the dwarven gods. They may multiclass freely as clerics, fighters, divine champions, dwarven defenders, and runecasters.

Sune: Paladins of the Firehair defend things of beauty. They seek out and destroy creatures that are particularly hideous in their evil. They tend to be incredibly self-confident and are particularly effective at destroying undead. They may multiclass freely as divine champions. Paladins may choose Sune as a patron deity despite the fact that she is a chaotic good deity. This is an exception to the normal requirement to select a patron deity whose alignment is no more than one step different from yours.

Torm: Paladins of the True God defend the weak, defeat evil, and uphold the high moral standards required for servants of a god who serves bright and righteous Tyr. They may multiclass freely as one other class.

Tyr: Paladins of the Just God are front-line warriors in the battle against evil and untruth, and often lead military and adventuring groups to further their cause. They may multiclass freely as clerics, fighters, and divine champions.

Yondalla: Paladins of the Protector and Provider are rare, but in halfling-run lands such as Luiren, they serve their fellow citizens with sword and shield. They may multiclass freely as monks.


Organizations of Faerûn
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Lands of Faerûn