Magic Armor Abilities
While most magic armors only have enhancement bonuses some also have special abilities. Armor or shields with a special ability must have at least a +1 enhancement bonus. Armor and shields can also have multiple abilities, so long as the requirements for the abilities do not conflict.
- Acid Resistance
From Dungeon Master's Guide v.3.5 - Acid Resistance, Greater
From Dungeon Master's Guide v.3.5 - Acid Resistance, Improved
From Dungeon Master's Guide v.3.5 - Amphibious
From Planar Handbook - Anchoring
From Shining South - Anchoring, Greater
From Shining South - Animated
From Dungeon Master's Guide v.3.5 - Anti-Impact
From Compete Warrior - Arrow Catching
From Dungeon Master's Guide v.3.5 - Arrow Deflection
From Dungeon Master's Guide v.3.5 - Axeblock
From Magic Item Compendium - Bashing
From Dungeon Master's Guide v.3.5 - Beastskin
From Complete Adventurer - Blinding
From Dungeon Master's Guide v.3.5 - Blinking
From Shining South - Blueshine
From Magic Item Compendium - Blurring
From Shining South - Buoyant
From Stormwrack - Caster Armor*
From Dragon #358 - Cold Resistance
From Dungeon Master's Guide v.3.5 - Cold Resistance, Greater
From Dungeon Master's Guide v.3.5 - Cold Resistance, Improved
From Dungeon Master's Guide v.3.5 - Comfort
From Shining South - Command
From Dragons of Faerûn - Cool
From Sandstorm - Cooling
From Races of Faerûn - Dark
From Drow of the Underdark - Darksoul Protection
From Book of Vile Darkness - Death Ward
From Complete Arcane - Deep
From Stormwrack - Demonmight Ward
From Book of Vile Darkness - Dessication Resistance
From Sandstorm - Drowcraft
From Underdark - Durable
From Dungeonscape - Easy Travel
From Magic Item Compendium - Ectoplasmic Feedback
From Libris Mortis - Electricity Resistance
From Dungeon Master's Guide v.3.5 - Electricity Resistance, Greater
From Dungeon Master's Guide v.3.5 - Electricity Resistance, Improved
From Dungeon Master's Guide v.3.5 - Environmentally Designed*
From Dragon #358 - Etherealness
From - Everbright
From Magic Item Compendium - Fearsome
From Dragons of Faerûn - Fearsome
From Drow of the Underdark - Fire Resistance
From Dungeon Master's Guide v.3.5 - Fire Resistance, Greater
From Dungeon Master's Guide v.3.5 - Fire Resistance, Improved
From Dungeon Master's Guide v.3.5 - Fire Warding
From Planar Handbook - Focused
From Complete Adventurer - Fortification
From Dungeon Master's Guide v.3.5 - Freedom
From Shining South - Frost Warding
From Planar Handbook - Ghost Touch
From Dungeon Master's Guide v.3.5 - Ghost Ward
From Libris Mortis - Gilled
From Stormwrack - Glamered
From Dungeon Master's Guide v.3.5 - Gnashing
From Champions of Ruin - Halfweight
From Underdark - Hamatula Barbs
From Planar Handbook - Hammerblock
From Magic Item Compendium - Healing
From Shining South - Health
From Shining South
- Illithidwrought
From Underdark - Invulnerability
From Dungeon Master's Guide v.3.5 - Lightning Resistance
From - Lightweight*
From Dragon #358 - Magic-Eating
From Complete Arcane - Malleable
From Magic Item Compendium - Masking
From Shining South - Menacing
From Shining South - Mirror Image
From Shining South - Nacreous
From Stormwrack - Nimbleness
From Magic Item Compendium - Ocular
From Champions of Ruin - Oil Chamber*
From Dungeonscape - Ornate*
From Dragon #358 - Paired
From Miniatures Handbook - Planar Tolerance
From Planar Handbook - Poison Spike
From Book of Vile Darkness - Proof Against Enchantments
From Shining South - Proof Against Transmutation
From Complete Arcane - Reflecting
From Dungeon Master's Guide v.3.5 - Reinforced*
From Dragon #358 - Resilient*
From Dragon #358 - Restful
From Dungeonscape - Retaliation
From Magic Item Compendium - Sailing
From Shining South - Sanctified*
From Dungeonscape - Sanctuary
From Shining South - Scorpion Carapace
From Sandstorm - Segmented*
From Dragon #358 - Shadow
From Dungeon Master's Guide v.3.5 - Shadow, Greater
From Dungeon Master's Guide v.3.5 - Shadow, Improved
From Dungeon Master's Guide v.3.5 - Silent Moves
From Dungeon Master's Guide v.3.5 - Silent Moves, Greater
From Dungeon Master's Guide v.3.5 - Silent Moves, Improved
From Dungeon Master's Guide v.3.5 - Slick
From Dungeon Master's Guide v.3.5 - Slick, Greater
From Dungeon Master's Guide v.3.5 - Slick, Improved
From Dungeon Master's Guide v.3.5 - Slimy
From Planar Handbook - Sonic Resistance
From Dungeon Master's Guide v.3.5 - Sonic Resistance, Greater
From Dungeon Master's Guide v.3.5 - Sonic Resistance, Improved
From Dungeon Master's Guide v.3.5 - Spearblock
From Magic Item Compendium - Spell Resistance SR13
From Dungeon Master's Guide v.3.5 - Spell Resistance SR15
From Dungeon Master's Guide v.3.5 - Spell Resistance SR17
From Dungeon Master's Guide v.3.5 - Spell Resistance SR19
From Dungeon Master's Guide v.3.5 - Spider Boon
From Drow of the Underdark - Spider Bound
From Drow of the Underdark - Strength
From - Styptic
From Planar Handbook - Swarmguard
From Dungeonscape - Undead Controlling
From Dungeon Master's Guide v.3.5 - Vermin Controlling
From Shining South - Vital Coverage*
From Dragon #358 - Wand Chamber*
From Dungeonscape - Warming
From Races of Faerûn - Wary
From Champions of Ruin - Wild
From Dungeon Master's Guide v.3.5 - Woodwalk
From Races of the Wild - Xorn Movement
From Underdark
* non-magical or Artisan Craftsman item component.
About Magic Armor
Specific Magic Armor and Shields
About Armors (General)