Magic Weapon Abilities - Poison Spike

This special ability is identical to mundane armor spikes except that the spikes retract into hidden compartments in the armor. When they come out in response to a command word, they deal 1d6 points of piercing damage just as normal armor spikes), and the spikes are coated with a dose of a poison that deals 1d3 points of Strength damage as both initial and secondary damage (Fort DC 16).
Caster Level: 7th
Requirements: Craft Magic Arms and Armor, Poison
Price: +1 bonus
Book of Vile Darkness

About Magic Weapons