Encounters: The Upperdark (Underground, Settled)
Shadow (CR 3)
Medium Undead (Incorporeal)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7
AC: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +4
Speed: 30 ft., fly 40 ft., (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Special Attacks: Strength damage, create spawn
Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, +2 turn resistance
Feats: Alertness; Dodge
Skills: Hide +8, Listen +7, Search +4, and Spot +7
Advancement: 4-9 HD (Medium-size)
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure: None
Source: Monster Manual
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies.
Shadows are creatures of living darkness, hating life and light with equal fervor. Their touch bestows the painful chill of nonexistence, making them very dangerous opponents.
Shadows, as one might expect, look like shadows. They are more or less humanoid in shape, difficult to see in dark or gloomy areas but standing out starkly in brightly illuminated places.
Natural enemies of all that live, shadows are aggressive and predatory. They are quick to strike and make short work of those unprepared to deal with them.