Animated by a particularly hateful brand of necromancy, juju zombies are malicious, murderous creatures enslaved by the mighty spells that created them. Armed with powerful abilities, juju zombies are far superior to the mindless, shambling corpses that most adventurers think of when they hear the word "zombie."
A juju zombie appears to be an ordinary zombie at first glance, although it is generally in better condition than most of the walking dead. Its flesh has a grayish cast, and its skin is leathery and hard. A hateful light burns in its sunken eyes - the juju zombie comprehends its condition and loathes the foul magic that sustains it. A juju zombie free to do as it wishes is a bloodthirsty thing, driven to destroy the living and bring woe wherever it wanders.
"Juju zombie" is a template that can be added to any formerly living corporeal creature with an Intelligence score of at least 1 (referred to hereafter as the "base creature"). The creature's type changes to "undead." It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: Increase to d12.
Speed: In addition to its land speed, a juju zombie gains a climb speed equal to one-half its base speed if it does not have a climb speed already.
AC: natural armor improves by +3.
Attacks and Damage: A juju zombie retains all the attacks of the base creature and also gains a slam attack if it doesn't already have one. If the base creature does not already have a slam attack, use the values listed in the table below. A base creature with natural attacks retains its old damage rating or uses the values below, whichever is better.
Special Qualities: A juju zombie retains all the base creature's special qualities and also gains those special qualities listed below.
Damage Reduction (Su): The fell sorcery animating a juju zombie makes it difficult to destroy and gives it damage reduction 5/slashing. Piercing and bludgeoning weapons have little effect on its tough hide.
Turn Resistance (Ex). A juju zombie has turn resistance +4.
Immunities (Ex). A juju zombie is immune to magic missiles and electricity damage.
Abilities: Adjust from base creature as follows: Str +4, Dex +2, Int -4 (minimum 1), Cha +2. As undead creatures, juju zombies have no Constitution score.
Skills: Since juju zombies possess a natural climb speed, they receive a +8 racial bonus on all Climb checks and can always choose to take 10, even if rushed or threatened.
Feats: Same as the base-creature, except that a juju zombie gains Improved Initiative, Power Attack, and Toughness, assuming the base creature meets the prerequisites and does not already have these feats.
Climate/Terrain: Any land.
Organization: Solitary or gang (2-5).
Challenge Rating: Same as the base creature +2.
Alignment: Always neutral evil.
Sample Juju Zombie: Juju Zombie Bugbear.