Juju Zombie Bugbear* (CR 4)
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: scent, Listen +4, and Spot +4
Languages: usually Common, cannot speak
AC: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16
Hit Dice: 3d12+3 (22 hp); DR: 5/slashing
Fort +1, Ref +5, Will +1
Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +6
Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Full Attack: Slam +6 melee; or morningstar +7 melee; or heavy crossbow +4 ranged
Damage: Slam 1d6+6; morningstar 1d8+6; heavy crossbow 1d10/19-20
Abilities: Str 19, Dex 14, Con -, Int 6, Wis 10, Cha 11
Special Qualities: immunities, turn resistance +4, undead traits
Feats: Alertness; Improved Initiative; Power Attack; Toughness; Weapon Focus (morningstar)
Skills: Climb +13, Hide 4, Listen +4, Move Silently +7, and Spot +4
Climate/Terrain: Any land
Organization: Solitary or gang (2-5)
Animated by a particularly hateful brand of necromancy, juju zombies are malicious, murderous creatures enslaved by the mighty spells that created them. Armed with powerful abilities, juju zombies are far superior to the mindless, shambling corpses that most adventurers think of when they hear the word "zombie."
A juju zombie appears to be an ordinary zombie at first glance, although it is generally in better condition than most of the walking dead. Its flesh has a grayish cast, and its skin is leathery and hard. A hateful light burns in its sunken eyes - the juju zombie comprehends its condition and loathes the foul magic that sustains it. A juju zombie free to do as it wishes is a bloodthirsty thing, driven to destroy the living and bring woe wherever it wanders.
A juju zombie can be created with a create undead spell cast by a 16th-level spellcaster or by certain powerful magical curses or diseases, such as the blightspawned's blight touch.
Juju zombies understand all languages they knew in life, but they are incapable of speech.
This is a sample creature derived from a Template.