A captured one is a living creature that is under the control of a raggamoffyn. The raggamoffyn has access to its host's memories and draws on its host's experiences. The captured one eats, speaks, and lives all under the direction of its raggamoffyn master.
Captured ones speak Common and whatever languages the base creature speaks.
Creating A Captured One
"Captured one" is a template that can be added to a giant, humanoid, monstrous humanoid, animal, beast, or vermin (hereafter known as the "base creature") that is the same size as or smaller than the dominating raggamoffyn. The creature's type changes to construct. Both the raggamoffyn's and the base creature's statistics and special abilities are modified as noted here.
Hit Dice: A captured one maintains separate hit point totals for each of its two parts.
Initiative: Same as raggamoffyn.
Speed: Same as base creature.
Armor Class: Use either the raggamoffyn's natural armor bonus or the base creature's natural armor bonus (if any), whichever is higher.
Attacks: Same as base creature, modified by new ability modifiers.
Damage: Same as base creature.
Special Attacks: The raggamoffyn gains control over all special attacks that the base creature possesses, including spells and spell-like abilities. The raggamoffyn's wrap and improved grab special attacks are unavailable while it controls the host.
Special Qualities: Both the raggamoffyn and the base creature retain any special qualities they had previously
Construct Traits: A captured one is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. The creature is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. The raggamoffyn portion cannot heal itself but can be healed through repair; the base creature portion heals normally. It cannot be raised or resurrected. A captured one has darkvision (60-foot range).
Senses (Ex): The raggamoffyn sees and hears everything that the base creature is able to.
Shared Damage (Ex): An attack on a captured one deals half its damage to the raggamoffyn and half to the dominated creature.
Saves: A captured one uses the raggamoffyn's base Fortitude, Reflex, and Will saves.
Abilities: A captured one uses the Constitution, Intelligence, and Charisma scores of the base creature and the Strength, Dexterity, and Wisdom scores of the raggamoffyn.
Skills: Same as base creature.
Feats: Same as base creature.
Climate/Terrain: Same as raggamoffyn.
Organization: Solitary, pair, or gang (3-4).
Challenge Rating: Same as base creature +2.
Alignment: Same as raggamoffyn.
Advancement: Same as base creature.
Sample Captured One: Captured One/Bugbear.