Captured One (Bugbear)* (CR 4)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +4, and Spot +5
Languages: Cannot speak
AC: 20 (+2 Dex, +5 natural, +2 leather, +1 small wooden shield), touch 12, flat-footed 18
Hit Dice: 3d10 (16 hp) + 3d8+3 (16 hp)
Fort +2, Ref +3, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: Morningstar +5 melee
Full Attack: Morningstar +5 melee
Damage: Morningstar 1d8+2
Special Attacks/Actions: -
Abilities: Str 14, Dex 15, Con 13, Int 10, Wis 15, Cha 9
Special Qualities: construct traits, senses, shared damage
Feats: Alertness; Weapon Focus (morningstar)
Skills: Climb +3, Hide +4, Listen +4, Move Silently +4, and Spot +5
Advancement: By character class
Organization: Solitary, pair, or gang (3-4)
Monster Manual II
Construct Traits: A captured one bugbear is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. The creature is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. The common raggamoffyn component cannot heal itself but can be healed through repair; the bugbear component heals normally. It cannot be raised or resurrected. A captured one bugbear has darkvision (60-foot range).
Senses: Both components of the captured one bugbear see and hear everything the bugbear can.
Shared Damage (Ex): An attack on a captured one bugbear deals half its damage (rounded down) to the raggamoffyn and half (rounded up) to the bugbear.