Proxy of Lolth

by Eric Cage (Dragon #298)

Female choldrith demigod (divine rank 1) Clr16; CR 25; Large aberration; HD 20d8+60; hp 220; Init +8; Spd 20 ft., climb 120 ft.; AC 37 (touch 8, flat-footed 34): Atk +21 melee (2d4+7 and poison, bite); or +24/+19/+14/+9 (1d4+9/19-20, +4 ghost touch chaotic shocking burst dagger); Face/Reach 5 ft. by 10 ft./10 ft.; SA Poison, cleric spells, spell-like abilities, web; SQ Damage reduction 36/+4. spell resistance 33, fire resistance 21. divine checks, immunities, control creatures (drow), immortal, divine senses, portfolio sense, automatic actions, create magic items, divine aura, spontaneous casting. communication, domain powers; AL CL: SV Fort +18, Ref +16, Will +25; Str 20. Dex 19, Con 7, Int 5, Wis 21, Cha 8.

Skills and Feats: Balance +19, Climb +23, Concentration +18, Hide +20, Jump +20, Knowledge (religion) +17, Spellcraft +17; Combat Casting, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Spell Penetration, Weapon Focus (bite).

Poison (Ex): Bite, Fortitude save (DC 23); initial and secondary damage 3d6 temporary constitution.

Spell-like Abilities: At will - any Chaos, Evil, or Destruction domain spell (as if by an 11th level sorcerer); At will - teleport without error (as if by a 20th-level sorcerer: additional weight limited to 100) pounds); 2/day - darkness, bless (as if by a 20th-level sorcerer).

Web (Ex): Choldriths spin webs as monstrous spiders. They can cast a web eight times a day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of Medium-size or smaller. The web anchors targets in place.

Divine Checks: A proxy of Lolth does not automatically fail attack rolls and saving throws on a roll of 1. The proxy of Lolth gains its divine rank as a bonus to all skill checks, ability checks, caster level checks, and turning checks.

Immunities: Immune to polymorphing. petrification, energy drain, ability drain, ability damage, mind-affecting effects, disease, poison, stunning, paralysis, disintegration, death effects, electricity, and cold.

Control Creatures (Drow): A proxy of Lolth may attempt to dominate a drow once per day (Will save, DC 16).

Immortal: A proxy of Lolth does not age, nor does she need to eat, sleep, or breathe.

Divine Senses: A proxy of Lolth's senses extend to 1 mile. As a standard action, she can sense anything up to 1 mile from the location of a worshiper, shrine, or artifact dedicated to Lolth. She can extend her senses to up to two locations in this manner, and as a standard action, a proxy of Lolth can block the senses of deities of divine rank or lower in a one mile radius at up to two locations.

Portfolio Sense: A proxy of Lolth automatically knows of any event that involves one thousand or more drow.

Automatic Actions: A proxy of Lolth can use the Knowledge [arcana] or Hide skill as a free action, and she can perform 2 such free actions per round.

Create Magic Items: A proxy of Lolth can create any light or medium armor, simple or martial weapons, items that create darkness. divination items, and items that disguise the user as long as the item's price does not exceed 4,500) gp.

Divine Aura: Each round, as a free action, a proxy of Lolth can choose to cause nearby creatures to be dazed or shaken, or she can grant allies a +4 morale bonus to attack rolls, saves, and checks and grant foes a -4 morale penalty to attack rolls, saves, and checks. This supernatural effect is a 10-foot-radius emanation. A Will save (DC 16) negates.

Grant Spells: Although empowered to grant spells to those who pray to them, proxies usually direct those prayers to the deity they serve.

Spontaneous Casting: A proxy of Lolth can spontaneously cast any cleric spell. This works like the cleric ability to spontaneously cast cure spells.

Communication: A proxy of Lolth can speak and understand any language, and she can speak to any being within 1 mile. She can also speak at any location within mile of any worshiper of Lolth.

Domain Powers: Cast chaos spells at +1 caster level; cast evil spells at +1 caster level; smite 1/day.

Spells Prepared (6/8/7/7/7/7/5/5/5/5; base DC = 15 + spell level): 0 - inflict minor wounds (3), resistance (2), virtue; 1st - cause fear, command (2), doom, endure elements, entropic shield, protection from law*, random action; 2nd - bulls strength, desecrate, hold person (2), inflict moderate wounds (2), silence; 3rd - bestow curse (2), blindness/deafness (2), deeper darkness (2), magic circle against law*; 4th - chaos hammer*, dimensional anchor, inflict critical wounds (3), poison (2); 5th - dispel law*, ethereal jaunt, flame strike, insect plague, slay living (3), true seeing; 6th - blade barrier (2), create undead*, greater dispelling (2); 7th - destruction (3), greater restoration, word of chaos*; 8th - antimagic field, cloak of chaos*, discern location, earthquake (2); 9th - gate, energy drain (3), summon monster IX*.

*Domain spell. Deity; Lolth, Domains: Chaos (cast evil spells at +1 caster level), Evil (cast evil spells at +1 caster level).

Possessions: +4 ghost touch chaotic shocking burst dagger; +4 shadow heavy fortification full plate, ring of protection; +5 cloak of resistance; +4 ring of evasion; cube of force.

Note that all the proxy's abilities but spellcasting cannot be dispelled or suppressed, and they do not go away in an antimagic field.

Races of Faerûn
Character Creation