General Prestige Class : Disciple Of Thrym
Thrym, lord of the Frost Giants, rules from his colossal ice citadel in Jotunheim. His servants include a dedicated clergy that travels the multiverse preaching about Fimbulwinter, an enduring cold that heralds the end of the world.
Aside from predictions of Ragnarok, disciples of Thrym spend a large portion of their time undermining those who serve Thor and Loki, the deities who conspired against Thrym, thwarting his efforts to win the goddess Freya as his bride. This ancient grudge still stands, and all who venerate Thrym take every opportunity to settle the score against the enemies of the lord of the Frost Giants.
Given Thrym's moniker, it comes as little surprise that the majority of those who become his disciples are frost giants. A few rare individuals of various races, especially barbarians hailing from frostfell environments, join the ranks of Thrym's clergy, finding strength and security in his temples, which relentlessly prepare for the end of the multiverse. Only those who stand with Thrym will survive into the frozen world that follows.
As NPCs, disciples of Thrym are almost always found in the enormous fortresses and secret temples dedicated to the deity. In these locations, forges fueled by coldfire operate day and night crafting arms and armor for the final battle. A few disciples of Thrym may be found venturing through the planes hunting down new sources of coldfire or carrying out missions against the followers of Thor and Loki.
Requirements
To qualify to become a Disciple of Thrym, a character must fulfill all the following criteria:
- Alignment: Any non-good.
- Skills: Intimidate 4 ranks, Survival 8 ranks
- Feats: Weapon Focus (greataxe),
- Base Attack Bonus: +4.
- Special: Cold Endurance feat or cold subtype.
Class Skills
The disciple of Thrym's class skills are Concentration, Craft, Diplomacy, Knowledge (religion), Knowledge (the planes), Profession, Sense Motive, Speak Language, Spellcraft, and Survival.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the disciple of Thrym prestige class.
Weapon and Armor Proficiency: Disciples of Thrym are proficient with all simple and martial weapons, with all types of armor, and with shields.
Spells per Day: A disciple of Thrym can cast a small number of divine spells. To cast a spell, the disciple must have a Wisdom score of at least 10 + the spell's level. The disciple of Thrym's spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the disciple's Wisdom modifier. A disciple of Thrym otherwise casts spells as a cleric does, although he cannot swap out prepared spells to spontaneously cast cure or inflict spells. The disciple's spell list appears at the end of this prestige class description; when he prepares spells, he may select from any of the spells on this list.
Detect Fire (Sp): At 1st level, the disciple of Thrym can detect fire at will as a cleric of a level equal to his class level.
Protection of Winter (Su): At 1st level, the disciple of Thrym gains greater protection based on the local temperature. In cold areas (temperature at or below 40° F), he gains +1 sacred bonus on all saving throws and a +1 bonus to Armor Class. In areas of extreme cold (below -20° F), the sacred bonus is increased to +2 on all saves and AC.
Resistance to Fire (Ex): At 2nd level, the disciple of Thrym gains resistance to fire 5. At 6th level, this increases to resistance to fire 10.
Powerful Grip (Ex): At 3rd level, the disciple of Thrym gains a damage bonus equal to half his Strength bonus when he attacks with a greataxe. This means he adds 2 times his Strength bonus on his rolls instead of 1-1/2 times his Strength bonus when wielding the weapon in two hands.
Greataxe (Sp): At 4th level, as a move action, the disciple of Thrym greataxe he wields to become sheathed a layer of intense cold, axe the frost ability (+1d6 points of cold damage on a successful strike). If he lets go of the axe, the frost dissipates immediately; otherwise it lasts for a number of rounds equal to his class level.
Agonizing Strike (Su): At 5th level, the disciple of Thrym gains the ability to focus all the anger and hatred in his frozen heart into a single blow once per day. He makes a normal melee attack; if he hits, he deals +1d6 points of cold damage for every two class levels (+2d6 at 5th, +3d6 at 6th, +4d6 at 8th, and +5d6 at 10th level). If the attack misses, the agonizing strike is still used up for the day. At 9th level, the disciple can perform this strike twice per day.
Dispel Fire (Sp): At 7th level, the disciple of Thrym can dispel fire as a cleric of the same level a number of times per day equal to 1 + his Charisma modifier.
Icy Greataxe (Sp): At 8th level, as a move action, the disciple of Thrym can cause a greataxe he wields to become sheathed in a layer of intense cold, granting the axe the icy burst special ability (+1d6 points of cold damage on a successful strike, plus an extra 2d10 points of cold damage on a successful critical). If he lets go of the axe, the frost dissipates immediately, otherwise it lasts for a number of rounds equal to his class level.
Immunity to Fire (Ex): At 10th level, the disciple of Thrym gains immunity to fire, becoming prepared for the burning flames of Surrur that will destroy the multiverse.
Disciple Of Thrym | Hit Die: d10 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special | Spells per Day | ||||
1st | +1 | +0 | +0 | +2 | Detect fire, protection of winter | 1 | - | - | - | - |
2nd | +2 | +0 | +0 | +3 | Resistance to fire 5 | 2 | - | - | - | - |
3rd | +3 | +1 | +1 | +3 | Powerful grip | 2 | 1 | - | - | - |
4th | +4 | +1 | +1 | +4 | Frost great axe | 3 | 2 | - | - | - |
5th | +5 | +1 | +1 | +4 | Agonizing strike 1/day | 3 | 2 | 1 | - | - |
6th | +6 | +2 | +2 | +5 | Resistance to fire 10 | 3 | 3 | 2 | - | - |
7th | +7 | +2 | +2 | +5 | Dispel fire | 4 | 3 | 2 | 1 | - |
8th | +8 | +2 | +2 | +6 | Icy greataxe | 4 | 3 | 3 | 2 | - |
9th | +9 | +3 | +3 | +6 | Agonizing strike 2/day | 4 | 4 | 3 | 2 | 1 |
10th | +10 | +3 | +3 | +7 | Immunity to Fire | 4 | 4 | 3 | 3 | 2 |
Disciple of Thrym Spell List
Disciples of Thrym choose their spells from the following list:
- 1st Level: cause fear, corrupt weapon, detect fire, divine favor, doom, ease of breath, lesser frostburn, magic weapon, obscuring mist, protection from good/law, lesser shivering touch.
- 2nd Level: blood snow, bull's strength, chill metal, conjure ice object, eagle's splendor, fog cloud, frost weapon, zone of glacial cold.
- 3rd Level: binding snow, ice shape, lesser aura of cold, meld into ice, shivering touch, sleet storm.
- 4th level: boreal wind, glacial globe of invulnerability, frostburn, hibernal healing, summon giants.
- 5th Level: dispel fire, dispel good/law, entomb, frost bite, ice storm, stoneskin, wall of ice.
Source: Frostburn