Abomination, Phaethon (CR 34)

Gargantuan Outsider (Evil, Extraplanar, and Fire)
Alignment: Always chaotic evil
Initiative: +15 (+7 Dex, +8 Superior Initiative); Senses: Spot +66 and listen +66


AC: 47 (-4 size, +7 Dex, +34 natural) touch 13, flat-footed 40
Hit Dice: 62d8+806 (1,362 hp); DR: DR 15/lawful and epic
Fort +48, Ref +42, Will +39
Speed: 120 ft., burrow 120 ft.
Space: 20 ft./10 ft.
Base Attack -; Grapple -
Attack: 8 pseudopod slams +83 melee
Damage: Slam 4d8+24 plus 2d6 fire damage
Special Attacks: Fiery touch, fiery overrun, spell-like abilities, improved grab, swallow whole, summon elder fire elemental
Abilities: Str 58, Dex 25, Con 36, Int 8, Wis 18, Cha 39
Special Qualities: Abomination traits, fire immunity, oozelike immunities, regeneration 25, fast healing 25, SR 46,
Feats: Alertness; Cleave; Great Cleave; Great Fortitude; Improved Initiative; Iron Will; Lightning Reflexes; Power Attack; Improved Sunder; Weapon Focus (slam)
Epic Feats: Epic Toughness (x3); Epic Weapon Focus (slam); Epic Will
Skills: Climb +51, Craft (metalworking) +29, Craft (stoneworking) +29, Hide -5, Knowledge (geography) +49, Move Silently +66, Search +59, Spot +66, and listen +66
Advancement: 63-80 HD (Gargantuan); 81-186 HD (Colossal)
Climate/Terrain: Any
Organization: Solitary, or in company of 1-10 elder fire elementals
Treasure/Possessions: Standard

Source: Epic Level Handbook

Phaethons are the progeny of fire gods.

No fire burns hotter than the rage personified by a phaethon. Gargantuan blots of sentient magma, phaethons burn their way through the belly of the earth. When roused, they burst to the surface, creating miniature volcanoes as they exit, only to sweep toward the closest flammable object or creature, a tsunami of red hot liquid rock.

Many worlds contain phaethons locked away at their heart, unable to break the compulsion laid on them by higher powers. The heat at the core of some worlds is sometimes altogether due to a supernatural phaethon (or brood of phaethons), trapped and raging for eons. Sometimes a phaethon breaks its eternal geas for a day or a season, during which time it incinerates anything it can flow over and smother.

Combat

Phaethons exude up to eight magma pseudopods to slam foes, and attempt to grab and pull their foes into their liquid bodies.

Fiery Touch (Ex): Touching or being touched by a phaethon deals 2d6 points of fire damage.

Fiery Overrun (Ex): A foe who is successfully overrun by a phaethon is treated as if swallowed whole.

Improved Grab (Ex): If the phaethon hits with a pseudopod, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Phaethons can use improved grab on a Huge or smaller creature. The phaethon has the option to conduct the grapple normally, simply maintaining a pseudopod hold, or attempting to absorb the opponent by swallowing the foe whole. Each successful grapple check it makes during successive rounds automatically deals the damage listed for the pseudopod.

Swallow Whole (Ex): The phaethon can absorb opponents it holds with a second successful grapple check after a grab. The opponent must be Huge or smaller. Absorbed creatures take 20d6 points of fire damage and 10d6 points of bludgeoning damage each round they remain inside a phaethon. Victims must make a successful grapple check to "swim" free of the living magma of the phaethon.

Spell-Like Abilities: At will - fireball, fire storm, delayed blast fireball, flame strike, wall of fire; 1/day - scrying. Caster level 34th; save DC 24 + spell level.

Summon Elder Fire Elemental (Sp): Phaethons can summon up to ten elder fire elementals per day.

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Oozelike Immunities (Ex): Immune to poison, sleep, paralysis, stunning, polymorphing, and mind-influencing effects; not subject to critical hits or flanking; blind.

Regeneration (Ex): Phaethons take normal damage from lawful weapons and cold-forged weapons, and double damage from cold or ice weapons.