Encounters: Goblin Marches - Open Plains (Night)

Hyenadon (CR 3)

Large Animal
Alignment: Always neutral
Initiative: +3 (Dex); Senses: scent, Listen +5, and Spot +5

AC: 12 (-1 size, +3 Dex), touch 12, flat-footed 9
Hit Dice: 5d8+10 (32 hp)
Fort +5, Ref +7, Will +2

Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +10
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 4d4+3 melee
Special Attacks: Trip

Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Weapon Finesse (bite) x3
Skills: Hide +7, Listen +5, Move Silently +6, and Spot +5
Advancement: 6-8 HD (Medium-size)

Climate/Terrain: Warm plains
Organization: Solitary or pack (2-12)
Treasure: None

Source: Converted

Trip (Ex): A hyenadon that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyenadon.

Faerûnian Random Encounters by Region and Locale