Encounters: Dales, Cormyr, Sembia - Plains

Jackal (CR 1/3)

Small Animal
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5

AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +5, Will +1

Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -3
Attack: Bite +2 melee
Full Attack: Bite +2 melee
Damage: Bite 1d4+1
Special Attacks:

Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Alertness; Track
Skills: Listen +5, Spot +5, Survival +1*, and Swim +5
Advancement: -

Climate/Terrain: Warm plains
Organization: Solitary
Treasure: None

Source: Sandstorm

A jackal is a common desert-dwelling animal that resembles a cross between a domestic dog and a wild fox. Some nomadic tribes domesticate a few of the creatures and use them as other cultures use guard dogs. Other tribes revere the jackal as a representation of natural cunning and wisdom.

Faerûnian Random Encounters by Region and Locale