Encounters: Dales, Cormyr, Sembia - Plains
Jackal (CR 1/3)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +5, Will +1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -3 Attack: Bite +2 melee Full Attack: Bite +2 melee
Damage: Bite 1d4+1
: Special Attacks
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Special Qualities Feats: Alertness; Track
Skills: Listen +5, Spot +5, Survival +1*, and Swim +5
Climate/Terrain: Warm plains
A jackal is a common desert-dwelling animal that resembles a cross between a domestic dog and a wild fox. Some nomadic tribes domesticate a few of the creatures and use them as other cultures use guard dogs. Other tribes revere the jackal as a representation of natural cunning and wisdom.
Faerûnian Random Encounters by Region and Locale
Website design © 2008 - 2023 "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.
Dungeons & Dragons ©1995 - 2023 Wizards of the Coast. The Forgotten Realms was created by Ed Greenwood circa 1967.
Most product names are trademarks owned or used under license by the companies that publish those products. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.
Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.
Some pages on this website contain affiliate links. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links.