Leskylor

by Christopher Perkins (Dragon #312)

This great tigerlike feline has snowy-white fur with bands of pale blue, icy-blue eyes that flicker with intelligence, and white-feathered wings. Its pearly white claws and teeth are long and razor-sharp.

Native to the plane of Eronia, the second layer of Elysium, Leskylors are solitary creatures that occasionally form an alliance with champions of good, serving as mounts, companions, or both. Leskylors love the cold winters in the jagged mountains and bitter winds of Eronia, and they spend most of the summers hibernating in chill mountain caves.

Leskylors measure 10 feet long, have a 30-foot wingspan, and weigh 700 pounds.

Making a Leskylor Character

Magical Beast

Skilled hunters and vicious combatants, leskylors make excellent warriors and stalwart companions in the fight against evil. Although they prefer cold climes, they can adapt to other environments.

A leskylor character begins play as a Medium creature with resistance to cold 10, a number of natural attacks, and the ability to fly. Later it grows to Large size and gains a breath weapon and substantial combat power, as well as spell-like abilities.

Racial Traits

Class Skills

The leskylor's class skills (and the key ability for each skill) are Hide (Dex), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), and Swim (Str).

Class Features

All the following are class features of the leskylor monster class*.

Weapon and Armor Proficiency: Leskylors are proficient with their natural weapons only. They are not proficient with any other weapons, or with any type of armor or shield.

Feats: A leskylor receives one feat at 1st level and an additional feat at 4th and 12th level. After 12th level, it gains feats normally according to its character level, as shown in Experience and Level-Dependent Benefits.

Claws: A leskylor has two claw attacks that are natural weapons dealing the indicated amount of damage plus Strength bonus.

Bite: A leskylor has a bite attack that is a natural weapon dealing the indicated amount of damage plus 1/2 Strength bonus.

Rake (Ex): A leskylor has two rake attacks that are natural weapons made at the leskylor's highest attack bonus and dealing the indicated amount of damage plus 1/2 Strength bonus.

Frost Breath (Su): Starting at 2nd level, a leskylor can breathe a cone-shaped burst of frost, 30 feet long, three times per day, dealing the indicated amount of cold damage. A successful Reflex save (DC 10 + 1/2 class level + leskylor's Constitution modifier reduces the damage by half.

Lesser Spell-like Abilities: At 2nd level, a leskylor can use the following spell-like abilities each once per day: blessed sight* [prayer], cause fear, eyes of the avoral* [protection from evil], and vision of heaven* [doom]. The leskylor's caster level is equal to its Hit Dice from class levels (maximum 6th; save DC to + spell level + leskylor's Wisdom modifier).

Improved Grab (Ex): A leskylor gains this ability at 5th level. To use this ability, the leskylor must hit with a claw or bite attack. If it wins the grapple check, it establishes a hold and can rake.

Greater Spell-like Abilities: At 8th level, the leskylor can use the following spell-like abilities each once per day: cure moderate wounds, hold person, and obscuring mist. The leskylor's caster level is equal to its Hit Dice from class levels (maximum 6th; save DC 10 + spell level + leskylor's Wisdom modifier).

Large Size: On reaching Large size (at 7th level), a leskylor takes a -1 penalty to AC, a -1 penalty on attack rolls, and -4 penalty on Hide checks, but gains a +4 bonus on grapple checks. The leskylor also occupies a space 10 feet across and gains a 10-foot reach.

Pounce (Ex): Starting at 8th level, if a leskylor charges a foe, it can make a full attack, including two rake attacks.

Golden Ice (Su): Any creature wounded by a leskylor's claw or bite attack must make a DC 14 Fortitude save or suffer the effects of the golden ice ravage. Golden ice is a crystalline substance that is cold to the touch, but does not melt except at infernally high temperatures. A creature that comes into contact with golden ice and fails its save takes initial damage of 1d6 points of Dexterity damage, and secondary damage 1 minute later of 2d6 points of Dexterity damage.

LevelHDBABFortRef.WillSkill PtsCRSpecial
1st1d10+1+2+2+0(2 + Int mod) x 41Feat, 2 claws 1d4, bite 1d6, 2 rakes 1d4
2nd2d10+2+3+3+02 + Int mod2+2 Cha, frost breath 1d6, lesser spell-like abilities 1/day
3rd2d10+2+3+3+0-2+2 Str, 2 claws 1d6, bite 1d8, 2 rakes 1d6
4th3d10+3+3+3+t2+ Int mod3Feat, frost breath 2d6
5th3d10+3+3+3+1-3+2 Int, +2 Wis, improved grab, resistance to cold 15
6th3d10+3+3+3+1-4+2 Str, +2 Con
7th4d10+4+4+4+12+ Int mod4Large size, 2 claws 1d8, bite 1d8, 2 rakes 1d8, frost breath 3d6
8th4d10+4+4+4+1-5Pounce, greater spell-like abilities 1/day
9th5d10+5+4+4+12 + Int mod5+2 Str, immunity to cold
10th5d10+5+4+4+1-6+2 Con, +2 Int, golden ice
11th5d10+5+4+4+1-6+2 Str, spd 40 ft., fly 80 ft. (average)
12th6d10+6/+1+5+5+22 + Int mod7+2 Str, +2 Cha, feat

*For information on Monster Classes see Savage Species


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