Bhuka (Sandstorm)

The bhukas are an offshoot of the goblinoid people and claim to be descended from the first inhabitants of the world. They are consummate survivors of the waste, having a talent for finding water and many physical adaptations that allow them to function in a harsh envi-ronment. Their culture celebrates and preserves ancestral ways of living.

Personality: Although theirs is not a technologically advanced society, bhukas are a sophisticated people with highly developed art and social organization. They are not warlike, so they have learned to avoid conflict by the simple method of not being seen. A bhuka never approaches strangers but observes from hiding as long as possible while gauging the newcomers' intent. Even if she does make contact, a bhuka reveals nothing of her kin or settlement and is very cautious in her dealings. Within their own society, bhukas form strong bonds in extended families and cement the community as a whole through rituals and storytelling.

Physical Description: Bhukas are slightly built, with sand-colored skin and brick-red, tightly curled hair. They have little facial or body hair. Their large ears, networked with veins, fold flat against the head to retain heat in the cold desert night and keep out blowing sand. A frill of skin about the neck contains numerous spines that can lift the frill and raise it for cooling. The face of a bhuka is flat, with slitlike nostrils protected by flaps of skin. A bhuka's eyes have long lashes to keep out sand and dust, and the skin surrounding them is darker than the rest of the face, giving a bhuka the appearance of wearing a mask. Bhukas have wide, splayed feet that help them move easily over sand, and they do not wear shoes. Body paint is used to signify social position and ranges from a simple stripe on a low-ranking youth's neck frill to an elaborate pattern of spots, stripes, and whorls covering the arms and upper body of a matriarch. Clothing is flowing and light, woven from desert grasses using ancient techniques that make the garb excellent protection from heat. A typical bhuka stands between 4 and 5 feet tall and rarely weighs more than 90 pounds.

Relations: From the beginning of their history, bhukas have been a gentle people of whom others have taken advantage. When the first people emerged from the Lower World, bhukas were the last to choose their home and thus had to adapt to the harsh waste. The cruder goblinoid races deride them as weak, while the traditional enemies of goblins (such as badland dwarves and painted elves) are more likely to engage a bhuka on friendly terms. Warlike people of the waste have driven bhukas away from fertile regions, forcing them into an ever-smaller and less hospitable territory. Yet this form of exile is a source of strength for the bhukas, who take pride in their ability to flourish even under such condi-tions. Bhukas are not cowards—push too hard, and they reveal a toughness bred of burning sun and baked earth. The bhuka people have a longstanding trade relationship with the crucians, exchanging food, art objects, and dyes for tools and other worked items. Asheratis are unnerving to bhukas. The asheratis' presence below the sand is disturbing to a bhuka's perception of reality and challenges his standing in the hierarchy of the waste.

Alignment: A complex system of community relationships holds a bhuka village together. Respect for superiors and the need to contribute to the common good is drilled into every member of the society, and those who do not adhere become outcasts. Bhuka society is lawful, with most individuals tending toward good.

Bhuka Lands: Bhukas form extended family groups, called phratries, consisting of several clans related by origin. Each phratry claims ancestry from one couple who emerged from the Lower World at the beginning of history and is responsible for maintaining a particular tradition of the people. Young adults of a given phratry cannot marry within any of its clans, which means they must wed someone from another village; the new family may settle with either parent clan. Bhukas inhabit adobe or sandstone dwellings built into and against cliffs or dug into the upper levels of desert canyons. Each family has its own home, with a terrace built under it to allow drying of food, space for sitting and talking, and access to other houses. The entrance to a house is well above ground level as a defense against invaders - access is by ladders or rope lifts. A central spring provides water to the community.

Farms surround each village. The arid climate and hard earth of the waste makes agriculture a challenge, but bhukas use traditional dry-farming techniques to grow their staple foods of beans, sunflowers, desert grasses, and corn. The fields are not plowed. Instead, tough native vegetation holds the soil in place, with the crops planted in rows of deep holes. Sometimes, the village spring irrigates a terrace built below the house entrances for growing small, tough melons that furnish both food and containers. Bhukas supplement their diet with wild plants such as cactus pads, fruits, and the meat of small animals.

Religion: Religion is the glue that holds a bhuka community together. Each phratry is responsible for protecting a relic of the Emergence, the time when the first people came out from under the earth. For example, members of the Wokuhoo (Moon Owl) phratry are the caretakers of the Talon, a relic of the bird that led their ancestors into the Upper World. They lead ceremonies commemorating that event and control imagery that appears in sacred art relating to it.

Bhuka society is matriarchal, each village headed by a Grandmother who presides over a council of male and female elders. The Lower World from which the people surfaced is known as the Second Womb, where the mother deity, Kikanuti, nurtured them and taught them until they were ready to emerge. (The more savage goblinoids, they believe, are not yet mature and must stay beneath the earth.) The Grandmother is the village's link to Kikanuti and presides over important ceremonies.

Each bhuka village has a ceremonial pit, dug into a courtyard or sacred cave and covered with a lid of painted hides. The walls are carved with traditional symbols that depict the Emergence and subsequent migrations of the people, as well as images of friendly spirits, important landmarks, and food animals and plants. The most solemn rituals take place in these pits, which recall the dark world beneath the ground from which the bhukas emerged. Outsiders are strictly forbidden from entering sacred pits, and only adult members of the community participate in the rites. The village pit is also where coming-of-age rituals are held. Village festivals celebrating the harvest, weddings, and changes of season take place in the common area rather than the pit, and are occasions fori feasting, song, and dance.

The bhukas believe that Kikanuti still guides them in the Upper World by sending them her spirit children to dwell among the villages. These spirits are embodied in ritual masks, which clan elders donl for festival dances at specified times of the year. A mask's spirit possesses the dancer wearing it and is honored by the villagers with feasting and prayers.

Bhukas acknowledge the existence of hostile deities of the waste and take care not to offend them even holding an annual appeasement ceremony at the winter solstice. Unfortunately for the bhukas, this practice does not usually deter the warlike followers of antagonistic deities.

Language: The bhukas do not have a literate society. All their lore is oral, supplemented by a rich library of symbols that adorn both artistic and everyday objects, Their language is distantly related to Goblin, but the two tongues diverged so long ago that most other elder goblinoids cannot understand Bhuka. The isolated bhuka society offers little reason for its members to learn Common, but many bhukas speak Draconic due to their trading relationship with the crucians.

Names: Bhuka names are long and carry much meaning, but they retain the harsh syllables of the Goblin tongue. A typical bhuka has a given name, followed by the name of the mother's clan (preceded by feha, or "born of"), and the clan into which he or she has married (preceded by gi). Children receive a pet name until they come of age and choose a name that describes their personality.

Male Given Names: Aghila'ak (Runs Like Lizard), Cochik'ukan (Eyes of Sunhawk), Gistik'uwa (High-Kick Dancer), Kotigana (Ears of Hare), Niskigan (Snake Fang), Piklit'akit (Jumping Mouse Grace), Takigini (Speaks with Force), Wikitagan (Flight of Swallow).

Female Given Names: Chinkichu (Basket of Corn), Hintak'inai (Painted Frill), Kekkoti (Little Ear), Lakinigo (Slow Smile), Namatagi'na (Sings with Paint), Stikuchi (Dancing Mother), Takihoti (Speaks with Wisdom), Yukaki'na (Leader of Songs).

Clan Names: Clans carry the name of a totem spirit or relic of the Emergence. Examples: Chikuk (Sunhawk), Kek-kinna (Ear of Corn), Kichu (Basket), Niski (Rattlesnake), Pitlitak (Jumping Mouse), Wiki'i (Swallow), Wokuhoo (Moon Owl).

Adventurers: The tight-knit, agrarian community of the bhukas does not often produce wanderers, but their ancient migrations are still a part of the race's memory. Some individuals are born with the wind in their souls, as the bhukas say, and are thought to be the incarnations of spirit children. These bhukas become ambassadors, traveling between the scattered villages with messages and gifts, and lead the trade expeditions to the lands of the crucians. Those in whom the wind blows more strongly embark on solitary travels, perhaps to see where the other children of Kikanuti have gone, or simply to follow their hearts. Such individuals might join with other travelers who earn their trust.

Outcast bhukas also rove the waste. These are usually bitter, selfish beings who do not form groups. Sometimes a wanderer yearns to belong, though, and might find a sense of community among other races.

Bhuka Racial Traits

Water DepthSurvival DC
0 feet (on the surface)10
10 feet or less12
11-20 feet15
21-40 feet20
41-70 feet25
71-100 feet30
Random Starting Ages
RaceAdulthoodSimple¹Moderate²Complex³
Bhuka14 years+1d4+2d4+3d6
¹ Simple classes are barbarian, rogue, and sorcerer.
² Moderate classes are bard, fighter, paladin, and ranger.
³ Complex classes are cleric, druid, monk, and wizard.
Aging Effects
RaceMiddle Age¹Old²Venerable³ Maximum Age
Bhuka25 years67 years49 years+2d10 years
¹At middle age -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
² At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
³ At venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Random Starting Height And Weight
RaceBase HeightHeight ModifierBase WeightWeight Modifier
Bhuka, male4'0"+2d1030 lb.x 1d4 lb.
Bhuka, female3'9"+2d1025 lb.x 2d4 lb.

Other Races and Monster Races
Races of Faerûn
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Character Creation

Source: Sandstorm