A rope dart consists of a spike or piercing blade attached to a 20-foot length of rope. Propelled by precise strikes from the hands, feet, elbows, and knees, combined with intricate coiling of the rope around every part of the body, the rope dart can stab at opponents from every direction and angle at incredible speed.
A rope dart has a long reach, so you an strike opponents 5 feet away with it, in addition, unlike most other weapons with reach, it can be used against an adjacent foe.
Because the rope dart can wrap around an enemy's leg or other limb, you can make trip attacks with it. If you are tripped during your own trip attempt, you can drop the rope dart to avoid being tripped.
When using a rope dart, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rope dart sized for you, even though it isn't a light weapon for you.
Monks are not automatically proficient with the rope dart but if they take the Exotic Weapon Proficiency (rope dart), they can use the rope dart when making attacks with their flurry of blows ability.
A variation of the rope dart called meteor hammer exists, replacing the dart with a solid metal ball that does bludgeoning damage rather than piercing damage. A character proficient with the rope dart is proficient with the meteor hammer.
|Exotic Weapon - Melee|
Preferred weapon of: No known deity.