A caber is a heavy pole that you can throw at one or more targets grouped closely together. To throw a caber, you must target a 10-foot-square area and hit AC 15. Success means that everyone in the target area must make a Reflex save (DC = your attack roll) or move 5 feet backward. If a creature or object in the target area is incapable of movement, it takes 2d6 points of damage. The caber is normally used for breaking up military formations.
|Exotic Weapon - Ranged|
|Range Inc||10 ft.|
Masters of the Wild
|See the description of this weapon for special rules|
Preferred weapon of: No known deity.