Shield SpikesWhen added to your shield, these spikes turn it into a martial piercing weapon that deals 1d6 points of damage (x2 Crit) no matter whether the shield is small or large. You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like a shield bash attack (see above).
|Shield Spikes ()|
|Cost||Armor Bonus||Max Dex
|AC Penalty||Arcane Spell Failure||Base spd
|+10 gp||-||-||0%||-||+5 lb.|| Player's Handbook