This buckler is actually a Tiny scarab beetle that latches onto the forearm. You must wear the beetle for a full day before the beetle buckler confers any bonus to Armor Class. Once it's attuned to its wearer, the beetle buckler is effectively a masterwork buckler with a nonmagical +1 enhancement bonus to Armor Class.
With a command word, you can detach the beetle. Then the beetle takes wing, darting around your body and blocking ranged attacks (as the Deflect Arrows feat, but using the beetle's Reflex save bonus, nor your own). The beetle cannot be ordered to attack, but it defends itself if attacked.
Beetle Buckler: CR 1/2; Tiny vermin; HD 1d8; hp 4; Init +6; Spd 10 ft., fly 40 ft. (good); AC 24 (touch 18, flat-footed 18); Ark -3 melee (1d3-5, bite); Face/Reach 2 1/2 ft. by 2 1/2 ft./0 ft.; SQ Deflect arrows, vermin traits; Al N; SV Fort +2, Ref +6, Will +0; Str 1, Dex 23, Con 10, Int -, Wis 10, Cha 2.
Skills and Feats: Hide +14, listen +4, Move Silently +10, Spot +4.
Deflect Arrows (Ex): When detached from its shield position, a beetle buckler darts about in its owner's space, blocking one ranged attack per round as the Deflect Arrows feat.
Vermin Traits: Immune to all mind-influencing effects; darkvision 60 ft.
|Buckler, Beetle (Exotic Shield)|
|Cost||Armor Bonus||Max Dex
|AC Penalty||Arcane Spell Failure||Base spd
|6,600 gp||+2||-||-1||0%||-||-||5 lb.|| Arms and Equipment Guide