Realms Personalities : High Moonknight Xale of the Starry Glen
High Moonknight Xale of the Starry Glen stands well over 6 feet tall. He has jet-black hair streaked with silver, piercing blue eyes, and fair kin that gleams with a silvery radiance. Xale favors deep blue cloaks, silken shirts, and tailored breeches, all cut in the style of ancient Netheril.
The High Moonknight is a native of Selûnarra, a floating city that escaped the Fall of Netheril when the Moonmaiden transferred the city and all its inhabitants to the Gates of the Moon. Over time, the Netherese interbred with other inhabitants of Selûne's domain, resulting in a race of extraplanar aasimar that still reside there today. Xale was unusual among his fellows in that he chose to worship Mystryl (as Mystra is still known to the Selûnarrans), although he continued to honor Selûne.
Some years ago (at the end of the Time of Troubles), Xale found himself beneath a starry sky he did not recognize amid the trees of an elven woodland (Ardeep Forest). In the sky, he saw a vision of a full moon surrounded by a ring of seven stars that seemed to be leading him north and west. In time, Xale came to the City of Splendors and made his way to the House of Wonder. He continued to experience visions of the moon, however, which led him to the House of the Moon as well. Once he learned of a vision shared by the two churches of a knightly order dedicated to opposing the machinations of Shar, Xale immediately volunteered to lead the new order, seeing it as the realization of his calling.
Xale of the Starry Glen: Male aasimar paladin 6/sorcerer 5/Knight of the Blue Moon 5 (Mystra); CR 16; Medium outsider (extraplanar); HD 6d10+12 plus 5d4+10 plus 5d8+10; hp 104; Init +4; Spd 30 ft.; AC 21, touch 12, flat-footed 19; Base Atk +11; Grp +15; Atk +17 melee (1d8+6/x3, +2 shattermantle lance) or +16 melee (1d10+5/17-20, +1 keen bastard sword) or +14 ranged (1d2+5, +1 returning shuriken); Full Atk +17/+12/+7 melee (1d8+6/X3, +2 shattermantle lance) or +16/+11/+6 melee (1d10+5/17-20, +1 keen bastard sword) or +14 ranged (1d2+5, +1 returning shuriken); SA divine moonlight, faerie fire 3/day, daylight 1/day, smite evil 2/day, turn undead 7/day (+6, 2d6+7, 3rd), weavesight 3/day; SQ aura of courage, aura of good, darkvision 60 ft., detect evil, divine grace, divine health, improved low-light vision, lay on, hands 24/day, moon blessing, moon kiss, remove disease 1/tenday, resistance to acid 5, cold 5, and electricity 5, Selûne's foresight, special mount; AL LG; SV Fort +16, Ref +10, Will +15; Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 18.
Skills and Feats: Concentration +16, Diplomacy +8, Knowledge (arcana) +5, Knowledge (religion) +5, Listen +3, Ride +8, Spot +5; Craft Magic Arms and Armor, Exotic Weapon Proficiency (bastard sword), Exotic Weapon Proficiency (shuriken), Ride-By Attack, Lunar Magic, Mounted Combat.
Languages: Celestial, Common.
Aura of Courage (Su): Immune to fear, and each ally within 10 feet of Xale gains a +4 morale bonus on saving throws against fear effects.
Daylight (Sp): Xale can use daylight, as the spell, once per day (caster level 10th).
Detect Evil (Sp): Detect evil at will, as the spell.
Divine Health (Ex): Immunity to disease.
Divine Moonlight (Su): Any spell with the light descriptor that Xale casts is heightened by one level, as if he had the Heighten Spell feat.
Faerie Fire (Sp): Xale can use faerie fire three times per day, as the spell (caster level 5th).
Moon Blessing (Su): Xale can expend a use of his turn undead ability to gain a special bonus. During a waning moon or a new moon, he gains a +5 sacred bonus on a single saving throw against a spell or spell-like ability. During a waxing moon or a full moon, he increases the DC of one of his spells or spell-like abilities by 5 (this is a free action).
Moon Kiss (Su): Xale can expend a use of his turn undead ability to gain a special power. During the waning or new moon, his armor receives the property of spell resistance (SR 26) for 1 round. During the waxing or full moon, a magic weapon he wields gains the brilliant energy special ability for 1 round.
Smite Evil (Su): Two times per day, Xale can attempt to smite evil with one normal melee attack. He adds +4 to his attack roll and deals an extra 6 points of damage.
Special Mount (Sp): Once per day for up to 32 hours, Xale can call upon his celestial griffon as a full-round action. The creature's abilities and characteristics are summarized below:
Weavesight (Sp): Xale can use arcane sight, as the spell, three times per day (caster level 5th).
Paladin Spells Prepared (caster level 3rd): 1st - bless weapon, faith healing.
Sorcerer Spells Known (6/13/7/7/6/3 per day; caster level 10th; 10% arcane spell failure): 0 - arcane mark, detect magic, flare (DC 14), light, mage hand, prestidigitation, read magic, resistance, touch of fatigue (+15 melee touch, DC 14); 1st - feather fall, identify, magic missile, shield, true strike; 2nd - mirror image, protection from arrows, scorching ray (+13 ranged touch), see invisibility; 3rd - abolish shadows (DC 17), haste, lightning bolt (DC 17); 4th - fire shield, Tirumael's energy spheres (DC 18); 5th - cone of cold (DC 19).
Possessions: +3 mithral chain shirt, Comet's Tail (+2 shattermantle lance), +1 keen bastard sword, Mystryl's whirlstar (+1 returning shuriken), amulet of health +2, belt of giant strength +4, ring of force shield, ring of wizardry.
Arimaspea, Celestial Griffon (Special Paladin Mount): CR -; Large magical beast (extraplanar); HD 13d10+39; hp 110; Init +2; Spd 40 ft., fly 90 ft. (average); AC 25, touch 11, flat-footed 23; Base Atk +13; Grp +22; Atk +18 melee (2d6+5, bite); Full Atk +18 melee (2d6+S, bite) and +16/+16 melee (1d4+2, 2 claws); SA pounce, rake 1d6+2, smite evil 1/day; SQ command other griffons, damage reduction 10/magic, darkvision 60 ft., empathic link, improved evasion, low-light vision, scent, resistance to acid 10, cold 10, and electricity 10, share spells, share saving throws, spell resistance 18; AL LG; SV Fort +13, Ref +10, Will +13; Str 20, Dex 15, Con 16, Int 8, Wis 13, Cha 8.
Skills and Feats: Jump +9. Listen +9, Spot +13; Flyby Attack, Iron Will, Multiattack, Weapon Focus (bite), Weapon Focus (claw).
Pounce (Ex): If Arimaspea dives upon or charges a foe, he can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +15 melee, damage 1d6+2.
Smite Evil (Su): Arimaspea can attempt to smite evil with one normal melee attack. He deals an extra 13 points of damage.