Realms Personalities : The Simbul
Female human (Chosen of Mystra) Sor20/Acm 2/Wiz10: CR 36; Medium-size humanoid (human); HD 14d4+112 plus 2d4+16 plus 4d4+32; hp 210; Init +8; Spd 30 ft; AC 26 (touch 17, flat-footed 22); Atk +16/+11 melee (1d4+6/19-20, +4 dagger), +14/+9 ranged touch (by spell); SA Chosen spell-like abilities; SQ Archmage high arcana, Chosen immunities, detect magic, enhanced Constitution, epic-level benefits, silver fire, supernatural abilities; AL CN; SV Fort +13, Ref +9, Will +18; Str 14, Dex 18, Con 26, Int 20, Wis 15, Cha 20. Height 5 ft. 10 in.
Skills and Feats: Alchemy +25, Concentration +43, Diplomacy +7, Heal +14, Intimidate +13, Knowledge (Aglarond history) +17, Knowledge (Aglarond local) +17, Knowledge (arcana) +31, Knowledge (Rashemen history) +15, Knowledge (religion) +17, Perform +10, Profession (herbalist) +12, Scry +27, Search +17, Sense Motive Motive +7, Spellcraft +30, Spot +12 Swim +7, Craft Wand, Forge Ring, Improved Counterspell, Improved Initiative, Leadership (37), Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Transmutation), Spell-casting Prodigy (sorcerer), Twin Spell.
Special Attacks: Chosen Spell-like Abilities: 1/day- antimagic field, delayed blast fireball, feather fall, fly, hold monster, polymorph other, prismatic wall. the Simbul's synostodweomer (converts prepared spells into 2 hit points of healing per spell level), web.
Special Qualities: Archmage High Arcana: Spell power +2, mastery of elements. Chosen Immunities: The Simbul is unaffected by attacks that duplicate these effects: charm person, circle of death, disintegrate, fear, feeblemind, finger of death, fireball, magic missile, misdirection, meteor swarm.
Detect Magic (Su): Line of sight
Enhanced Constitution: The Chosen of Mystra template adds +10 to the Simbul's Constitution.
Epic-Level Benefits: Six effective levels of sorcerer and six of wizard (included in the above totals).
Silver Fire (Su): See Chapter 2 for details.
Supernatural Abilities: Due to wishes and magical experimentation upon herself, the Simbul has the following supernatural abilities: detect magic (always active as the 1st-round effect of the spell), protection from evil, protection from spells, see invisibility, shapechange. She is also protected as if wearing a ring of protection +3 and an amulet of proof against detection and location. She may transform herself into a chain lightning effect that ends as a meteor streak traveling at speed 70 ft.; she cannot re-form for 1d4+2 hours, taking 10 minutes to do so. She has also used wish spells to allow her to know one more 9th-level spell than her sorcerer level would normally allow, and sometimes uses a wish to remove a spell she knows from her repertoire to make room for a different one.
Typical Sorcerer Spells Known (6/8/8/7/7/7/7/7/7/6; base DC 18 + spell level): 0- arcane mark, dancing lights, detect magic, flare light, mage hand, mending, open/close, read magic; 1st-burning hands, comprehend languages, enlarge, featherfall, magic missile; 2nd- alter self, cat's grace, daylight, shatter, web; 3rd-dispel magic, fireball, fly, wind wall,; 4th- charm monster, fire shield, polymorph other, shout; 7th-feeblemind, telekinesis, teleport, wall of force; 6th- chain lightning, control weather, disintegrate, 7th- limited wish, prismatic spray', the Simbul's spell sequencer (casting this causes the next three spells you cast of up to 4th level to be triggered simultaneously by a single verbal word); 8th- mass charm, polymorph any object, sunburst; 9th- the Simbul's spell trigger (as the sequencer but affecting up to 7th-level spells), the Simbul's synostodweomer (converts prepared spells into 2 hit points of healing per spell level), time stop, wish.
*Because of Spell Focus (Evocation) or Spell Focus (Transmutation), the base DC for saves against these spells is 20 + spell level.
Wizard Spells Per Day: 4/6/7/4/4/3. Base DC = 17 + spell level, 19 + spell level for evocation and transmutation spells.
Spellbook: The Simbul knows all the wizard spells of 7th level or lower in the Player's Handbook and this book.
Possessions: Bracers of armor + 9, ring of spell storing (identify, true seeing, wizard eye), ring of shooting stars, wand of magic missile (9th, 20 charges), wand of lightning bolt (10th, 20 charges), +4 dagger, 4 potions of cure serious wounds (10th). As a powerful spell-caster and ruler of a nation, the Simbul has access to incredible resources and can acquire or make almost any non-artifact item she might need, given time.
Alassra Silverhand, one of the Seven Sisters who are Chosen of Mystra, is known to Faerûnians today only as the Simbul. She is the Queen of Aglarond (called by some "the Witch-Queen" and many believe this latter term is part of her official title) and has legendary powers of sorcery and a temper to match.
She mastered metamagic long, long ago, and has singlehandedly defeated attacking Thayan armies with titanic combinations of spells. King Azoun IV of Cormyr called the Simbul "a good friend, but a deadly enemy." She is currently the lover of the famous (or if you prefer, infamous) wizard Elminster of Shadowdale. Thanks to his love, she has mitigated the worst of her dark berserker rages, which makes her even more formidable in battle - she's still fearless, but no long heedless of the damage she causes. She still seems more driven to master magic than anyone else in Faerûn . . . and seems quite likely to continue to do so.
The Simbul flits tirelessly around Toril and even other planes, never adhering to any routine, shapechanging at will (often wearing the form of a black raven). As herself, she's heedless of personal appearance, and is usually barefoot or adventurer-booted, and clad only in a tattered black robe. Her hair is always a wild, tangled mess. Even in her realm of Aglarond, people fear her, avoid her, and think her insane. Red Wizards have been known to faint at the mere thought of facing her in battle. In this, if in nothing else, their judgment is wise.