Realms Personalities : Storm Silverhand
Female human (Chosen of Mystra) Rog1/Ftr4/Sor12/Brd1/Hrp3: CR 32; Medium-size humanoid (human); HD 1d6+8 plus 4d10+32 plus 12d4+96 plus 3d6+24; hp 226; Init +8; Spd 30 ft.; AC 28 (touch 16, flat-footed 24); Atk +18/+13/+8 melee (1d8+9/19-20, +1 luck longsword) +16/+11/+6 ranged touch (by spell); SA Sneak attack +1d6; SQ Bardic music, bardic knowledge +10, Chosen immunities, Chosen spell-like abilities, detect magic, enhanced Constitution, favored enemy (Zhentarim +1); Harper abilities, Harper knowledge, epic-level benefits, electricity immunity, locate traps, silver fire, spell healing, AL CG; SV Fort +18, Ref +15, Will +18; Str 18, Con 26, Int 15, Wis 16, Cha 18. Height 6 ft. 2 in.
Skills and Feats: Balance +9, Bluff +6, Climb +83 Concentration +23, Decipher Script +6, Diplomacy +12, Disable Device +6, Disguise +6, Gather Information +9, Heal +10, Hide +18, Jump +5, Knowledge (arcana) +12, Knowledge (the Dales local) +6, Knowledge (religion) +6, Listen +15, Move Silently +24, Open Lock +8, Perform (dance, sing) +14, Pick Pocket +8, Profession (herbalist) +8, Ride +9, Scry +12, Search +8, Sense Motive +9, Spellcraft +17, Spot +11, Tumble +8, Use Magic Device +9, Use Rope +8, Wilderness Lore +6; Alertness, Blind-Fight, Combat Casting, Craft Wondrous Item, Dodge, Endurance, Improved Initiative, Iron Will, Luck of Heroes, Weapon Focus (longsword), Weapon Specialization (longsword). Special Abilities: Bardic Music: Countersong, fascinate, inspire competence, inspire courage, suggestion;
Chosen Immunities: Storm is unaffected by attacks that duplicate these effects: charm person, circle of death, disintegrate, fear, feeblemind, fireball, maze, meteor swarm, misdirection, prismatic spray.
Chosen Spell-like Abilities:1/day- detect thoughts, identify, legend lore, Simbul's synostodweomer (converts prepared spells into 2 hit points of healing per spell level), stone-skin, teleport, water breathing.
Detect Magic (Su): Line of sight.
Electricity Immunity: Storm is immune to natural forms of electricity such as lightning.
Enhanced Constitution: The Chosen of Mystra template adds +10 to Storm's Constitution.
Epic-level benefits: Five effective levels of bard and three of Harper scout (included in the above totals).
Harper Abilities: Deneir's eye (+2 holy bonus against glyphs, runes and symbols), Skill Focus (perform), Skill Focus (Sense Motive), Tymora's smile (+2 luck bonus on one saving throw each day). Silver Fire (Su).
Spell Healing: These spells give her temporary hit points (expiring after 1 hour) instead of causing harm: magic missile, lightning bolt, ice storm, chain lightning.
Bard Spells Known (3/4/4/2; base DC 14+ spell level (arcane failure 20%): 0-dancing lights, daze, flare; open/close, read magic, resistance, 1st-charm person, cure light wounds, feather fall, identify, 2nd-cure moderate wounds, daylight, invisibility, suggestion, 3rd-blink, cure serious wounds, scrying.
Sorcerer Spells Known (6/7/7/7/7/5/3; base DC 14+ spell (arcane spell failure 20%): 0-arcane mark, detect magic, disrupt undead, ghost sound, light, mage hand, mending, ray of frost, read magic; 1st-cause fear, comprehend languages, jump, magic missile, spider climb; 2nd-arcane lock, cat's grace, mirror image, see invisibility, web; 3rd-dispel magic, fly, hold person, tongues, 4th-charm monster, dimension door, minor creation; 5th-hold monster, teleport 6th- antimagic field.
Harper Spells Known (2/1; base DC 14+ spell level (arcane failure 20%): 1st-change self, charm person, comprehend language, erase, feather fall, jump, light, message, mount, read magic, scatter spray, sleep, spider climb, 2nd-cat's grace, darkvision, detect thoughts, eagle's splendor, invisibility, knock, locate object, magic mouth, misdirection, see invisibility, shadow mask.
Possessions: Amulet of natural armor +5; + 2 elven chain cloak of elvenkind, boots of elvenkind, ring of protection + 2, ring of spell storing, amulet of proof against detection and location, tiara of major fire resistance, +1 luck longsword (1 wish remaining), 2 potions of cure serious wounds (10th), buckle of feather falling and warmth. Through her Harper connections, Storm has access to many other items given sufficient time.
The famous Bard of Shadowdale is known for her merry manner and her bold adventures as a leader of the Harpers. She approaches life with endless high spirit and gusto, has little personal arrogance, and spends much time training young Harpers, protecting Shadowdale against its foes, and aiding unhappy youngsters. About all that upsets Storm is the unhappiness of good folk; working to make others happy drives her through the days.
Folk of Shadowdale see her as their local healer, mid wife, herbalist, and a fellow farmer who'll pitch in to help them at Harvesttide, bringing along several willing Harpers to serve as unpaid, somewhat skilled "hands." They bring their injured and sick to her - and no matter what the hour, Storm greets them all with a smile and a gentle hand. Children love her, the common folk adore her, and the elves of Evereska awarded her with high noble titles never before given to a human.
The stupidity of rulers causes her exasperation but deliberate misuse of authority infuriates her. Storm's grim, get-even temper leads her to arrange "poetic justice" (punishment fitting the crime) for swindlers, thieves, arsonists and vandals, and tyrants- and she'll combat such foes with no thought for her personal safety, but a deep regard for what danger her actions may bring upon others. Rulers whom she thinks can be "rescued" by education or guidance, she'll work with. The Harpers regard her as their most valuable member. Others may be more powerful or wiser, but Storm is the perfect teacher and inspiration. She's also a personal favorite of the goddess Mystra, who several times whisked her away from certain death (though Storm never expects or counts on such aid).