Realms Personalities : King Obould Many-Arrows
Male orc Bbn5/Ftr4: CR 9; Medium-size humanoid (orc); HD 5d12+10 plus 4d10+8; hp 87; Init +5, Spd 40 ft; AC 17 (touch 11, flat-footed 17); Atk +15/+10 melee (2d6+9 plus 1d6 fire/17-20, +1 flaming greatsword) or +10/+5 ranged (1d6/x3, shortbow); SQ Darkvision, literate in Orc and Common, rage 2/day, uncanny dodge (Dex bonus to AC, can't be flanked); AL CE; SV Fort +10, Ref +3, Will +3; Str 18, Dex 12, Con 14, Int 13, Wis 12, Cha 10. Height 6 ft. 3 in.
Skills and Feats: Bluff +2, Climb +8, Diplomacy +2, Intimidate +5, Intuit Direction +3, Jump +9, Listen +3, Sense Motive +3, Spot +4, Swim +6, Wilderness Lore +4; Cleave, Daylight Adaptation, Improved Critical (greatsword), Improved Initiative, Power Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword).
Special Qualities: Rage (Ex): During his rage, King Obould has the following statistics instead of those given above: hp 105; AC 15 (touch 9, flat-footed 15); Atk +17/+12 melee (2d6+12 plus 1d6 fire/17-20, +1 flaming greatsword); SV Fort +12, Will +5; Str 22, Con 18. Skills: Climb +10, Jump +11, Swim +8. The rage lasts 7 rounds, after which time the orc is fatigued.
Possessions: +1 flaming greatsword, +4 breastplate, boots of the winterlands, crown of fireballs (as necklace of fireballs with 4 3d6 fireballs).
Obould is fated for a great destiny among his people. Smarter and more intuitive than most of his kind, he completed quests for his chieftain and for his tribe's clerics before slaying the chieftain and taking control of his tribe. He faced challengers without suffering injuries amounting to more than some attractive scarring. Skilled in the arts of war and capable of fierce rages, Obould is a fearsome opponent in battle. Over the years, he subsumed other tribes into his own, and now has at his disposal a veritable army of over two thousand orc warriors, as well as their wives and children.
Obould has four wives, and eight sons who are approaching adulthood. He expects that the time will come soon enough when he must fight his upstart children to defend his throne, and he is ready for it. His only true fear is that after he is dead, they will fight each other, and everything he worked for will fade away. To avert this, he trains his warriors constantly and intends to take hold of the lowlands to the south of the Spine of the World. This dreamed-of orc empire would be large enough that he could grant a piece to each of his surviving sons, and his legacy would survive. War is on the horizon in the North, led by a sharp-eyed barbarian with a sword of fire.