The Secret Life of Half-Dragons
by Stephen Kenson (Dragon #284)
Female Half-dragon (red)/Half-human, 4th-level Paladin/2nd-level Sorcerer
|Strength||20 (+5)||Fort. Save||+10||Armor Class||24|
|Dexterity||13 (+1)||Ref. Save||+6||Flat-footed AC||23|
|Constitution||15 (+2)||Will Save||+9||Touch AC||11|
|Wisdom||13 (+1)||Speed||20 ft.|
|Charisma||19 (+4)||Size H (6 ft.)|
|Hit Points||52||Melee Att||+12||Ranged Att||+6|
Special: +4 natural armor; bite (1d6+5); claw (1d4+5); breath weapon (cone of fire, 6d10, DC 19); immune to fire, sleep, and paralysis effects; 60-foot darkvision and low-light vision; proficient with all martial weapons, armor, and shields; detect evil; divine grace; lay on hands; divine health; aura of courage; smite evil; remove disease; turn undead.
Skills: Climb +3, Concentration +7, Diplomacy +9, Gather Information +6, Heal +5, Knowledge (arcana) +5, Ride +6, Spellcraft +5.
Feats: Cleave, Combat Casting, Power Attack, Toughness.
Languages: Common, Draconic.
Possessions: +2 longsword, +7 large metal shield, dagger, masterwork half-plate armor.
Arcane Spells Known (6/5; base DC = 14 + spell level): 0-detect poison, disrupt undead, light mending, read magic; 1st-mount, true strike.
Divine Spells Prepared (1; base DC = 11 + spell level): 1st- protection from evil.
Kianna's father is a red dragon who seduced her mother, a noblewoman, as part of a plot against her kingdom. Kianna was raised in fosterage, considering her birth cursed from the very beginning, and hating her inhuman father. She learned to use her innate magical abilities a bit when she was young, but she found herself drawn to proving herself by fighting against evil creatures such as her father. She found comfort in prayer and faith and eventually devoted herself to the service of Pelor as a paladin, a mysterious knight whose face was never seen, always wore full armor, and was identified only by the symbol of a dragon on her shield. Tales of the "dragon lady" have spread, and in time Kianna plans to seek out her father, learn more about him, and eventually destroy him.
Male Half-dragon (black)/Half-lizardfolk, 5th-level Druid/1st-level Sorcerer
|Strength||22 (+6)||Fort. Save||+4||Armor Class||23|
|Dexterity||12 (+1)||Ref. Save||+1||Flat-footed AC||22|
|Constitution||16 (+3)||Will Save||+6||Touch AC||11|
|Wisdom||16 (+3)||Speed||20 ft.|
|Charisma||14 (+2)||Size:||H (6 ft.)|
|Hit Points||62||Melee Att||+10||Ranged Attack||+4|
Special: +9 natural armor; bite (1d6+6); claw (1d4+6); breath weapon (line of acid, 6d4, DC 17); immune to acid, sleep, and paralysis effects; 6o-foot darkvision and low-light vision; +4 to Jump, Swim, and Balance checks; proficient with all simple weapons plus longspear and scimitar; proficient with light and medium armor and shields; nature sense; animal companion; woodland stride; trackless step; resist nature's lure; wild shape (1/day).
Skills: Balance +2, Concentration +7, Jump +8, Survival +7, Handle Animal +6, Listen +6, Spot +6, Spellcraft +4, Swim +5.
Feats: Cleave, Maximize Spell, Multiattack, Power Attack.
Possessions: +7 greatclub, 3 javelins of lightning, hide armor, shell necklace.
Arcane Spells Known (5/4; base DC = 12 + spell level): 0-daze, light, ghost sound, mage hand, 1st- obscuring mist, protection from good.
Divine Spells Prepared (5/4/3/2; base DC = 13 + spell level): 0-detect magic, detect poison, flare, know direction, purify food and drink; 1st- cure light wounds, endure elements, magic fang, summon nature's ally I; 2nd - charm person or animal, summon swarm, wood shape; 3rd - contagion, cure moderate wounds.
Ariskull is a tall, powerfully muscled lizardman with glossy black scales and a skull-like face. His scales have a pattern of dark green markings across the back and along his tail. His birth came about as part of a pact between a black dragon and the chief of a lizardfolk tribe. Years later, Ariskull appeared to challenge his father for leadership of the tribe, killing him in single combat. He then began leading his tribe on raids outside their marshland home, striking terror into the surrounding lands, all the while seeking certain treasures and bringing humanoid slaves back to his mother's lair in the depths of the swamp. He doesn't know all of her plans, only that he will rule as her second-in-command, provided he does nothing to displease her.
Ariskull is accompanied almost everywhere by his animal companion, a giant crocodile, which he sometimes uses as a mount.