Realms Personalities : Elminster

Male human (Chosen of Mystra) Ftr1/Rog1/Clr3/Wiz20/Acm5/Epic4: CR 45; Medium-size humanoid (human); HD 1d10 plus 2d6 plus 3d8 plus 14d4 plus 140; hp 219; Init +10; Spd 30 ft.; AC 29 (touch 17, flat-footed 25); atk +17/+12/+7 melee (1d8+6/19-20, +5 thundering longsword) or +15/+10/+5 ranged touch by spell); SA Sneak attack +1d6, turn undead 6/day; SQ Archmage high arcana, Chosen immunities, Chosen spell-like abilities, detect magic, enhanced Constitution, enhanced Intelligence, epic-level benefits, evasion, silver fire; SR 21; AL CG; SV Fort +17, Ref +13, Will +17; Str 13, Dex 18, Con 24, Int 24, Wis 18, Cha 17. Height 6 ft. 2 in.

Skills and Feats: Balance +6, Climb +5, Concentration +34, Craft (Alchemy) +27, Decipher Script +9, Diplomacy +6, Handle Animal +7, Heal +8, Hide +8, Intimidate +11, Jump +5, Knowledge (arcana) +27, Knowledge (geography) +22, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +17, Knowledge (nobility) +17, Knowledge (the planes) +22, Knowledge (religion) +12, Listen +13, Move Silently +8, Open Lock +6, Perform (dance) +6, Ride +8, Scry +27, Search +9, Sense Motive +11, Spellcraft +29, Spot +14, Survival +6, Swim +5, Tumble +5; Blooded, Craft Staff, Craft Wondrous Item, Expertise, Forge Ring, Heighten Spell, Improved Initiative, Luck of Heroes, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Twin Spell.

Special Qualities: Archmage High Arcana: Arcane reach, mastery of counterspelling, mastery of elements, spell power +4 (total). Chosen Immunities: Elminster is completely unaffected by attacks that duplicate these effects: detect thoughts, disintegrate, Evard's black tentacles, feeblemind, finger of death, fire ball, magic missile, sunburst, time stop. Chosen Spell-like Abilities (all 1/day): dispel magic, lesser ironguard, see invisibility, shapechange, Simbul's synostodweomer (converts prepared spells into 2 points of healing per spell level), spider climb, teleport without error, thunderlance, true seeing. Detect Magic (Su): Line of sight. Enhanced Constitution: The Chosen of Mystra template adds +10 to Elminster's Constitution. Enhanced Intelligence: Elminster used wish spells to increase his Intelligence. His Intelligence score has a +4 inherent bonus included in its value. Epic-Level Benefits: Bonus spell level x4 (included in the listing below), six effective levels of wizard and five of archmage (included in above total} Silver Fire (Su).

Cleric Spells per Day: 4/4/3. Base DC = 14 + spell level, 16 + spell level for evocation and enchantment spells. Domains: Magic (use spell trigger or spell completion devices as a 26th-level wizard), Spell (+2 bonus on Concentration and Spellcraft checks). Caster level 3rd.

Wizard Spells per Day: 4/6/6/6/54/5/3/3/3/1/1/1/1. Base DC spell level 23 + spell level for evocation and enchantment spells. Caster level 25th.

Signature possessions: Ring of protection +3, amulet of natural armor +5, bracers of armor +7; ring of regeneration, mantle of spell resistance, +5 thundering longsword, Elminster's eversmoking pipe. As a very powerful wizard, Elminster has access to incredible resources and can acquire or make almost any non-artifact item he might need, given time.

Like his onetime apprentice Vangerdahast, this ancient wizard is finally starting to seem truly old, prone to long reveries in which he sees again people and places now long vanished. The strongest of Mystra's Chosen rarely moves directly against his foes, preferring to work through younger and more vigorous heroes.

The Sage of Shadowdale for years confounded the Zhentarim, the Red Wizards of Thay, and a hundred rival mages while at the same time training and rearing a long succession of apprentices who all became superb spellcasters in their own right. Before that, he foiled renegade Chosen, helped found the Harpers, and raised several of the Seven Sisters. During the Time of Troubles, he saved Toril by holding Mystra's power inside himself, surviving by his wits and the aid of the ranger Shatantyr rather than by his magic. He's also a passable fighter and thief and a superb dancer.

Elminster is a consummate actor and delights in acts of whimsy, helping the needy and lovelorn, and dispensing poetic justice to those who deserve it. He has a heart of gold, a deep need to bring tyrannical, pompous, and cruel persons low, and a crotchety, "Don't push me" manner. After knowing the love of the goddess Mystra, nothing awes him or leaves him much afraid.

Source: Forgotten Realms Campaign Setting

Realm's Personalities