Realms Personalities : Danifae Yauntyrr
Dragon #322
Once a priestess of a high house in Eryndlyn, forces of House Melarn captured Danifae during a skirmish between the cities Eryndlyn and Ched Nasad. House Melarn captured and enslaved her due to her striking beauty. Matron Melarn gave Danifae to her eldest daughter Halisstra as a maidservant and pet. Although Danifae absolutely loathed her captors and deeply resented her status, she was only a single unarmed slave in the middle of a strong house many hundreds of miles from her home city. More to the point, a magic locket around her neck ensured her loyalty by preventing Danifae from harming Halisstra.
Physically and magically deterred from any hope of escape, Danifae elected to play a subtle waiting game, slowly worming her way deeper into Halisstra's confidences with years of faithful service and clever advice, all the while dreaming of the day when she would exact vengeance for her degrading situation. She reveled in the destruction of Ched Nasad and fall of House Melarn, although she was careful not to show it; the power Halisstra wielded through the magic locket still endured, and Danifae did not dare to let Halisstra know the depths of her hate. Thus, as Halisstra accompanied Quenthel and the rest of the Menzoberranyr in their flight from the city's ruin and the continuation of their quest for Lolth, Danifae had no choice but to accompany her mistress.
In the company's subsequent travels, Danifae quickly realized that Halisstra lived only at Quenthel Baenre's sufferance. Therefore, in order to gain power over her mistress and to insure herself against any more reversals of fortune, Danifae seduced Quenthel, while convincing Halisstra that she was doing so only in order to strengthen Halisstra's hand against the Menzoberranyr. At first, Danifae considered only how she might bring about Halisstra's destruction. As she accompanied the Menzoberranyr all the way to the depths of the Demonweb Pits, however, and saw Halisstra fall by the wayside, Danifae realized that Lolth's Silence offered not only a challenge to the drow, but an opportunity - an opportunity far more important than obtaining vengeance against a former mistress.
Danifae is young (for a drow) and strikingly beautiful. Her demure attitude hides a cold, calculating, and purely evil dark elf who understands that subtlety and patience are weapons far more deadly than mere steel and spell.
Danifae Yauntyrr: Female Drow Rog2/Clr13/Blackguard 2; CR 18; Medium humanoid (elf); HD 2d6+4 plus 13d8+26 plus 2d10+4 hp 1100; Init +8; Spd 30 ft.; AC 28 (touch 17, flat-footed 24); Base Atk +12; Grp +13; Atk +17 melee (1d8+4 plus 1d6 electricity, +3 shocking burst morningstar); Full Atk +17/+12/+7 melee (1d8+4 plus 1d6 electricity, +3 shocking burst morningstar); SA rebuke undead, smite good, sneak attack +1d6, spells, spell-like abilities; SQ dark blessing, detect good, drow traits, evasion, poison use; SR 28; AL CE; SV Fort +15, Ref +13, Will +17; Str 13, Dex 18, Con 14, Int 18, Wis 24, Cha 20.
Skills and Feats: Balance +11, Bluff +16, Concentration +18, Diplomacy +27, Disguise +5 (+7 acting), Gather Information +10, Heal +22, Hide +12, Intimidate +14, Knowledge (religion) +19, Listen +14, Move Silently +12, Search +11, Sense Motive +12, Spellcraft +19, Spot +14, Survival +7 (+9 following tracks), Tumble +7; Cleave, Improved Initiative, Improved Sunder, Power Attack, Scribe Scroll, Weapon Focus (morningstar).
Languages Known: Abyssal, Common, Draconic, Drow Sign Language, Elven, Undercommon.
Rebuke Spiders: 8/day as 13th-level cleric.
Rebuke Undead: 8/day as 13th-level cleric.
Smite Good: Once per day Danifae may add +5 to attack and +2 damage against a good target.
Dark Blessing: Danifae adds her Charisma bonus to her saving throws (already figured in to the save modifiers above).
Drow Traits: +2 racial bonus on Will saves against spells and spell-like abilities, darkvision 120 ft., immune to sleep effects, +2 racial bonus to saves vs. enchantment spells or effects.
Evasion: Takes no damage on a successful Reflex save against an effect that allows a Reflex save for half damage.
Poison Use: Danifae is skilled in the use of poison and never risks accidentally poisoning herself when applying poison to a blade.
Blackguard Spells Prepared (2): 1st - cure light wounds, doom.
Cleric Spells Prepared (6/7+1/7+1/6+1/5+1/4+1/3+1/2+1, base save DC of 17 +spell level): During the events described in the War of the Spider Queen series, Danifae does not receive spells from Lolth and cannot prepare any of her cleric spells. Domains: Evil (evil spells +1 caster level), Spider (rebuke spiders and spiderlike creatures.)
Spell-like Abilities: 1/day - dancing lights, darkness, faerie fire. Caster level 19th. The save DCs are Charisma-based.
Possessions: +3 shocking burst morningstar, +3 elven chain, +2 buckler, +3 ring of protection, +2 ring of resistance, amulet of health +4, gem of wisdom +4, cloak of elvenkind, boots of elvenkind, backpack, bedroll, and routine supplies.
Danifae's Unique Items
Despite her lowly status, Danifae possesses a number of magic items to help ensure her survival. One of these items is unique to her.
Gem of Wisdom: This brilliant yellow jacinth confers upon its bearer a +4 enhancement bonus to Wisdom. It does not take up an item slot.
Moderate transmutation; CL 8th; Craft Wondrous Item, owl's wisdom; Market Price 32,000 gp.