Realms Personalities : Alusair Obarskyr
Female human Ftr7/Rgr1/Prp2: CR 10; Medium-size humanoid (human); HD 10d10+30; hp 85; Init +3; Spd 20 ft.; AC 28 (touch 16, flat-footed 27); Atk +17/+12 melee (1d8+8/17-20, +3 vorpal longsword); SQ favored enemy (orcs +1), fight with two weapons, Purple Dragon Knight abilities; AL NG; SV Fort +13, Ref +7, Will +7; Str 16, Dex 16, Con 16, Int 14, Wis 13, Cha 14. Height 5 ft. 6 in.
Skills and Feats: Climb +4, Diplomacy +6, Handle Animal +7, Intimidate +8, Jump +4, Listen +7, Profession (sailor) +2 Ride (horse) +10, Search +5, Sense Motive +4, Spot +7, Wilderness Lore +4; Endurance, Improved Critical (longsword), Iron Will, Leadership (12), Mounted Combat, Ride-By Attack, Spirited Charge, Track, Weapon Focus (longsword), Weapon Specialization (longsword).
Special Abilities: Purple Dragon Knight Abilities: Heroic shield, inspire courage 1/day, rallying cry.
Possessions: +3 vorpal longsword, mithral dwarven full plate (human-sized), +2 large metal shield (bears Azoun's standard, a purple dragon on a black field), royal Cormyrian signet ring (allows Caladnei to communicate telepathically with her and know her location), ring of proof against detection and location (worn only when necessary, because it negates the powers of the signet ring), ring of freedom of movement, ring of protection + 3:
Named the Steel Regent of Cormyr upon the death of her father Azoun IV, Princess Alusair Nacacia Obarskyr now rules the kingdom for her infant nephew, Azoun V.
Once a rebellious tomboy, the hot-tempered, impulsive youngest child of Azoun and Filfaeril won the hearts of commoners for her valiant battles against the Tuigan horde. Accomplished in strategy, hard living, and mastery of horses, Alusair spent her life fighting and riding the Stonelands with other young noble-born knights, who admiringly dubbed her the Steel Princess for her battle prowess and spirit. She is Cormyr's best battlemaster - more at ease in raids and skirmishes than in matters of diplomacy.
Alusair hates court life, gossip, and endless revels. Her anger at her role makes her precise, clear, and cold in diplomatic dealings, but the wise advice of Caladnei and Filfaeril, coupled with her own battlefield experience, means that she misses very few nuances in the games of the court.
She aims to rebuild Cormyr's morale and military strength by reclaiming and resettling all lost territory, replanting crops, and rebuilding steads. At the same time she denies investors from Sembia and Westgate who want to gain firm holds in Cormyr and rebuffs all their attempts to control and influence Cormyrian affairs.
As long as she can pour out her rage in short, savage sword-bouts against the Blades (the young nobles she rode with and trusts), Alusair will be an efficient regent, and an increasingly contented one. She's good at ruling, and her father's death - a fate he embraced, she believes, because he would not flee his duty - makes her determined to preserve the realm for the next Azoun. She'll avoid being goaded by clever-tongued envoys into doing anything that's not best for Cormyr.