Fey nobles known as mirage mullahs rule fey oases. Unlike other sorts of fey, these seemingly jovial creatures have precious little compassion where mortals are concerned, and they delight in exacting punishment for the slightest perceived offense. Mortals who speak harsh words to a mirage mullah might be cursed with muteness. Those who raise a hand against a mirage mullah might be stricken blind. Those who accept a mirage mullahs hospitality run the greatest risk of all: A mortal who fails to leave a fey oasis before the sun rises becomes a mirage mullah himself.
Creating A Mirage Mullah
"Mirage mullah" is an inherited template that can be added to any humanoid creature (hereafter referred to as the base creature).
A mirage mullah uses all the base creature's statistics and special abilities except as noted here.
Size and Type: The creature's type changes to fey. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Convert all current and future racial Hit Dice to d6s. Do not change class Hit Dice.
Special Attacks: A mirage mullah has all the special attacks of the base creature, plus the following special attacks.
Spell-Like Abilities: At will - ghost sound, mage armor, prestidigitation, shield; 3/day - lullaby, minor image, ventriloquism; 1/day - charm person, lesser confusion.
A mirage mullah with a Charisma of 19 or greater gains the following spell-like abilities as well: At will - mage hand, message, tongues; 3/day - blindness/deafness, major image, suggestion; 1/day - confusion, hallucinatory terrain; 1/week - bestow curse.
Caster level equals the creature's HD.
Special Qualities: A mirage mullah retains all the special qualities of the base creature and gains the following special qualities.
Low-Light Vision (Ex): A mirage mullah can see twice as far as a human in conditions of low light (but not total darkness).
Oasis Dependent (Su): Each mirage mullah is mystically bound to the fey oasis where it was transformed, and it can never stray beyond the light of its various torches, candles, and campfires (about 60 feet from the edge of the camp). Any mirage mullah that does so becomes ill and must succeed on a DC 12 Will save each hour or permanently lose 1 point each from Strength, Constitution, and Charisma. The DC increases by +1 for each previous failed check. If a mirage mullah survives 24 hours away from its fey oasis, it becomes mortal again, losing the mirage mullah template, and regains any ability score points it had lost at the rate of 1 point per ability per hour.
Daylight Weakness (Su): A mirage mullah exposed to natural sunlight (not merely a daylight spell) takes a -2 penalty on attack rolls, saving throws, and ability checks, and loses 4 points of Charisma.
Abilities: Change from the base creature as follows: Str -2, Con -2, Int +2, Wis -2, Cha +6.
Challenge Rating: Same as the base creature +2.
Level Adjustment: Same as the base creature +3 (+4 if Charisma exceeds 18).
Sample Mirage Mullah: Mirage Mullah.