Draconic creatures are descended from a dragon ancestor, although that ancestor might be many generations removed.
Draconic creatures often bear hints of their heritage, such as slitted pupils or talonlike nails. They are sometimes mistaken for half-dragons.
It isn't necessary to determine the source of a draconic creature's heritage (unlike with half-dragons), since the creature doesn't gain any abilities directly related to its dragon ancestor (such as a resistance to a certain type of energy).
Creating a Draconic Creature
"Draconic" is a template that can be added to any living corporeal creature (referred to hereafter as the "base creature") except dragons. Animals with this template become magical beasts, but otherwise the creature type is unchanged.
A draconic creature uses all the base creature's statistics and special abilities except as noted here.
AC: Natural armor improves by 1.
Damage: Draconic creatures have claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature's damage, whichever is greater.
|Up to Tiny||1|
Special Qualities: A draconic creature has all the special qualities of the base creature, plus low-light vision and darkvision with a range of 60 feet.
Saves: A draconic creature gains a +4 racial bonus to saves against sleep and paralysis, thanks to its heritage.
Abilities: Increase from the base creature as follows: Str +2, Cha +2.
Skills: Draconic creatures gain a +2 racial bonus to Intimidate and Spot checks.
Climate/Terrain: Same as base creature.
Organization: Solitary or as base creature.
Challenge Rating: Same as the base creature +1.
Treasure: Same as the base creature
Alignment: Same as the base creature
Advancement: Same as the base creature
Level Adjustment: Same as the base creature +1.
Draconic creatures with a Charisma of 12 or higher who are capable of gaining levels are often sorcerers.
Sample draconic creature: Draconic Fire Giant.