A crypt spawn is a kind of undead created when a desperate person uses the undeath after death spell to avoid true death. These beings usually seek out those who killed them and then resume their previous activities (although those with access to powerful magic such as resurrection might wish to return to their normal living state).
A crypt spawn superficially resembles its living form, although its skin has a pale gray cast and its eyes are malevolent and rimmed with red. It bears the wounds that caused its death, although these are often covered by clothing, and the wounds vanish if the crypt spawn is healed with negative energy. A crypt spawn can also be created from a corpse with the create greater undead spell cast by a cleric of at least 18th level.
Creating a Crypt Spawn
"Crypt spawn" is a template that can be applied to any living creature (referred to hereafter as the "base creature"). The base creature's type changes to "undead." It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: Increase to d12.
AC: A crypt spawn gains a natural armor bonus (see the table below). If the base creature already has natural armor, use the better value.
|Hit Dice||Natural Armor|
Special Qualities: A crypt spawn retains all the special qualities of the base creature and those listed below, and also gains the undead type.
Turn Resistance (Ex): A crypt spawn has +2 turn resistance.
Abilities: As an undead creature, a crypt spawn has no Constitution score.
Skills: A crypt spawn receives a +4 racial bonus on Intimidate checks. Otherwise as the base creature.
Climate/Terrain: Same as the base creature and underground.
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +1.
Treasure: Same as the base creature.
Alignment: Usually evil. (Few nonevil beings are willing to submit to the undeath after death spell or become an undead creature.)
Advancement: By character class.