Axiomatic creatures dwell on lawful planes, the domains of order. Although they may resemble creatures from the Material Plane, they are more perfectly formed, their features sharper and more precise, their fur or plumage shinier, their appearance clearer and more heroic. They are often called "perfect" creatures, and some say that the axiomatic versions are the true and ideal first models, of which all other creatures of the type are merely imitations.
Creating An Axiomatic Creature
"Axiomatic" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonchaotic alignment.
An axiomatic creature uses all the base creature's statistics and abilities except as noted here. Do nor recalculate the creature's Hit Dice, base attack bonus, saves, or skill points fits type changes.
Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Axiomatic creatures encountered on the Material Plane have the extraplanar subtype.
Special Attacks: An axiomatic creature retains all the special attacks of the base creature and also gains the following special attack.
Smite Chaos (Su): Once per day, the creature can make a normal attack to deal extra damage equal to its Hit Dice maximum 20 points) against a chaotic opponent.
Special Qualities: An axiomatic creature retains all the special qualities of the base creature and also gains the following special qualities.
- Darkvision out to 60 feet.
- Resistance to cold 5, electricity 5, fire 5, and sonic 5. If the creature has 12 or more Hit Dice, these resistances increase to 10.
- Spell resistance equal to the creature's Hit Dice +5 (maximum 25).
- Linked Minds (Ex): Axiomatic creatures of the same kind within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No axiomatic creature in the group is considered flanked unless all of them are.
If the base creature already has one or more of these special qualities, use the better value.
Abilities: Same as the base creature, but Intelligence is at least 3.
Environment: Any lawful-aligned plane.
Challenge Rating: Up to 3 HD, as the base creature, 4 to 7 HD, as the base creature +1; 8 or more HD, as the base creature +2.
Alignment: Always lawful (any).
Level Adjustment: As the base creature +4.
Sample Axiomatic Creature: Axiomatic Dragonne