Zombie Troll* (CR 4)

Large Undead
Alignment: Always neutral evil
Initiative: +1 (Dex)


AC: 17 (-1 Size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Damage: Slam 1d8+7 or claw 1d6+7 or bite 1d6+7 or bone 1d6+7
Special Attacks/Actions: -
Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: -
Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Source: Web

Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator's bidding without fear or hesitation.

Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them.

Because of their litter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as "Kill anyone who enters this room."