Zombie Displacer Beast* (CR 4)
Alignment: Always neutral evil
Initiative: +1 (Dex)
AC: 15 (-1 Size, +1 Dex, +5 natural), touch 10, flat-footed 14
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8
Speed: 40 ft.
Space: 5 ft./5 ft. (15 ft. with tentacle)
Base Attack +6; Grapple +6
Attack: Slam +10 melee or tentacle +10 melee or bite +10 melee
Full Attack: Slam +10 melee or tentacle +10 melee or bite +10 melee
Damage: Slam 1d8+7 or tentacle 1d6+7 or bite 1d8+7
Special Attacks/Actions: -
Abilities: Str 20, Dex 13, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, partial actions only
Climate/Terrain: Any land and underground
Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator's bidding without fear or hesitation.
Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them.
Because of their litter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as "Kill anyone who enters this room."