Yallix (CR 1/2)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: all-around vision, low-light vision, and Spot +10
AC: 14 (+1 size, +2 Dex, +5 natural), touch 13, flat-footed 12
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +6, Will +2
Speed: 50 ft., fly 80 ft.(average)
Space: 5 ft./5 ft.
Base Attack +0; Grapple -4
Attack: Claws +3 melee
Full Attack: Claws +3 melee
Damage: claw 1d4
Special Attacks/Actions: -
Abilities: Str 10, Dex 15, Con 14, Int 2, Wis 14, Cha 6
Feats: Lightning Reflexes; Weapon Finesse
Skills: Hide +6, Search +0, and Spot +10
Advancement: 2-3 HD (Medium)
Climate/Terrain: Warm deserts (Athas)
Organization: Solitary or pair
Yallixes dive from their hiding places toward any creature that looks like it might make a good meal. They use their claws to tear apart their prey, then chew it with their mandibles.
All-Around Vision (Ex): The compound eyes of a yallix give it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Skills: The yallix's dusky feathers give it a +4 racial bonus on Hide checks.