Woodling Monitor Lizard (CR 4)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, Spot +4, and listen +4
AC: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Hit Dice: 3d8+9 (22 hp); DR: 5/slashing
Fort +8, Ref +5, Will +2
Speed: 30 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +5
Attack: Bite +5 melee or slam +5 melee
Full Attack: Bite +5 melee or slam +5 melee
Damage: Bite 1d8+4, slam 1d6+4
Special Attacks/Actions: Spell-like abilities
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities: plant traits, vulnerability to fire
Feats: Alertness; Great Fortitude
Skills: Climb +7, Hide +0, Move Silently +6*, Spot +4, Swim +11, and listen +4
Advancement: 4-5 HD (Medium)
Climate/Terrain: Warm forests
Monster Manual III
Woodling monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies. They will also attack anyone that threatens their habitat.
Spell-Like Abilities: 1/day - entangle (DC 7), summon nature's ally II.
Skills: A woodling monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Monitor lizards have a +4 racial bonus on Hide checks and Move Silently checks. *In aboveground natural areas, the Hide bonus improves to +12 and the Move Silently bonus improves to +8.