Wolf-in-sheep's-clothing (CR 8)

Medium Aberration
Alignment: Always neutral
Initiative: +3 (-1 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., Listen +14, and Spot +14


AC: 16 (-1 Dex, +7 natural), touch 9, flat-footed 16
Hit Dice: 9d8+18 (58 hp)
Fort +5, Ref +2, Will +8
Speed: 5 ft.
Space: 5 ft./5 ft. (10 ft. with tentacle)
Base Attack +6; Grapple +1
Attack: 7 tentacles +9 melee, bite +4 melee
Full Attack: 7 tentacles +9 melee, bite +4 melee
Damage: Tentacle 1d4+3, bite 2d4+1
Special Attacks/Actions: Improved grab, constrict
Abilities: Str 17, Dex 8, Con 15, Int 6, Wis 14, Cha 8
Special Qualities: Lure-growth
Feats: Alertness; Improved Initiative
Skills: Hide +10*, Listen +14, Search +7, and Spot +14
Advancement: 10-16 HD (Medium-size); 17-27 HD (Large)
Climate/Terrain: Any temperate land and underground
Organization: Solitary
Treasure: None

Source: Converted

Combat

The wolf-in-sheep's-clothing uses its "lure-growth" ability to draw is prey in. Once in range, it lashes out with a tentacle. If it hits, it drags the prey to its mouth and bites until the creature dies.

Improved Grab (Ex): To use this ability, the wolf-in-sheep's-clothing must hit an opponent with a tentacle attack. If it gets a hold, it can constrict.

Constrict (Ex): A wolf-in-sheep's-clothing deals 1d4+3 points of damage with a successful grapple check. A subject can attempt to break free by making an Escape Artist check (DC 23) or a Strength check (DC 17). A single attack with a slashing weapon that deals at least 10 points of damage severs a tentacle (AC 20).

Tear (Ex): A wolf-in-sheep's-clothing automatically hits a held opponent with all its melee attacks each round it maintains the hold.

Lure-Growth (Ex): It has the ability to sprout a growth resembling a small furry creature (such as a rabbit) that it uses to attract prey. The growth is "moved" so as to look at approaching prey and then it will "freeze" so as to "hide."

All-Around Vision (Ex): The wolf-in-sheep's-clothing's 7-foot long eyestalks allow it to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. A wolf-in-sheep's-clothing cannot be flanked.

*A wolf-in-sheep's-clothing receives a +8 racial bonus to Hide checks when in forested surroundings.

The Wolf-in-Sheep's-Clothing fist appeared in the Monster Manual II (Gary Gygax, 1983).