Wolf, Sea (CR 4)

Large Magical Beast (Aquatic)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: scent, Listen +10, and Spot +10


AC: 13 (-1 size, +2 Dex, +2 natural), touch 11, flat-footed 11
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +6, Will +2
Speed: 30 ft., swim 50 ft.
Space: 10 ft./5 ft.
Base Attack +4; Grapple +3
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+6
Special Attacks/Actions: Breath weapon, trip
Abilities: Str 18, Dex 15, Con 16, Int 6, Wis 13, Cha 14
Special Qualities: Cold resistance 5
Feats: Alertness
Skills: Listen +10 and Spot +10
Advancement: 5-6 HD (Large); 7-12 HD (Huge)
Climate/Terrain: Any aquatic
Organization: Solitary, pair, or pack (2-12)
Treasure/Possessions: None

Source: Dragon #293

Breath Weapon (Su): Every 1d4 rounds, a sea wolf can spew forth a wave of water and supernatural terror 5 feet wide and 5 feet high that travels 20 feet in a straight line before losing its force. Creatures in the area must make a Reflex save (DC 15) or be caught in the wave. Creatures of Small size or smaller that are caught in the wave are knocked prone. Any creature caught in the wave must also make a Will saving throw (DC 14) or be frozen in fear. This is a mind-affecting, fear effect.

Trip (Ex): A sea wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the sea wolf.

Cold Resistance (Ex): The sea wolf ignores up to 5 points of cold damage each round.

Sea wolves prefer to fight from the safety of the water, where they gain a cover bonus from hiding beneath the waves. When it senses prey, a sea wolf uses its breath weapon to send waves crashing onto the shore. Once the victim is cowering, the sea wolf pounces, trying to trip the victim and hold it underwater until it drowns.

Aquatic Subtype

Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.