Winterwight (CR 23)

Medium Undead (Cold)
Alignment: Always chaotic evil
Initiative: +12 (+8 Dex, +4 Improved Initiative); Senses: Darkvision 60 ft., Listen +43, and Spot +43
Languages: Common, Infernal


AC: 46 (+8 Dex, +28 natural) touch 10, flat-footed 38
Hit Dice: 32d12 (208 hp); DR: 10/-
Fort +14, Ref +18, Will +24
Speed: 60 ft.
Space: 5 ft./5 ft.
Base Attack +16; Grapple +37
Attack: Claw +40 melee
Full Attack: 2 claws +40 melee, skull butt +32 melee
Damage: 2 claws 3d8+21/19-20 (+1d6 on critical hit) plus blight-fire, skull butt 2d6+10 plus blightfire
Special Attacks/Actions: Rend 6d8+31, blightfire, spell-like abilities
Abilities: Str 52, Dex 27, Con -, Int 10, Wis 22, Cha 28
Special Qualities: Undead traits, cold subtype, cold aura, SR 34
Feats: Cleave, Improved Critical (claw), Improved Initiative, Power Attack, Weapon Focus (claw); Epic Feats: Blinding Speed, Epic Fortitude, Epic Weapon Focus (claw), Overwhelming Critical (claw)
Skills: Intimidate +44, Jump +21, Knowledge (religion) +35, Listen +43, and Spot +43
Advancement: 33-42 HD (Medium-size); 43-55 HD (Huge)
Climate/Terrain: Any
Organization: Solitary or pair
Treasure: Standard

Source: Epic Level Handbook

Winterwights are horrors of death wrapped in ice. Winterwights appear as humanoid skeletons sheathed in a thick skin of ice. The ice serves a winterwight as frigid "flesh" and does not hamper its movement in any way. Huge shards of jagged ice depend from each finger, serving as claws. Only the skull of a winterwight is free of ice; a corona of ebony flame burns there like a crown.

Winterwights are the creation of a legendary demilich who sought the limits of necromantic power. Luckily, winterwights are few, and generally trapped in forgotten citadels decaying on the Astral Plane or the Negative Energy Plane. Extremely powerful liches, vampires, and demiliches sometimes gain winterwights as temporary allies.

Winterwights speak Common and Infernal.

Cold Subtype

A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

A winterwight's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Cold Subtype

A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.