Wheep (CR 11)
Alignment: Always lawful evil
Initiative: +2 (Dex); Senses: blindsight 60 ft., darkvision 60 ft., Listen +8, and Spot +8
AC: 29 (+2 Dex, +12 natural, +5 deflection), touch 17, flat-footed 27
Hit Dice: 9d12 (58 hp); DR: 5/magic and piercing
Fort +8, Ref +10, Will +13
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Claw +16 melee
Full Attack: 2 claws +16 melee and bite +13 melee
Damage: Claws 1d8+11 plus poison tears, bite 1d6+5 plus poison tears
Special Attacks/Actions: Weeping dirge, poison tears
Abilities: Str 33, Dex 15, Con -, Int 6, Wis 14, Cha 20
Special Qualities: fast healing 10, undead traits, unholy grace, +4 turn resistance
Feats: Dodge; Mobility; Multiattack; Weapon Focus (claws)
Skills: Hide +8, Listen +8, Move Silently +8, and Spot +8
Advancement: 9-16 HD (Medium); 17-24 HD (Large)
Climate/Terrain: Cold mountains
Organization: Solitary, pair, group (3-4), or weep (6-10)
The empty orbs of this wizened corpse leak a vile, black ichor that streaks the creature's face and body, coating its clawed limbs. As the ichor runs into the creature's mouth, it bubbles and pops, so that its constant wailing emerges as a gurgling keen.
Wheeps are undead servants of more powerful unliving lords, usually serving as bodyguards but sometimes sent on missions to procure from guarded cemeteries the remains of particularly powerful and trusted figures. Their average size belies a powerful undead strength, fueled by their undying sorrow.
Eyeless, a wheep is in constant pain, sniffling and crying aloud unless it is trying to hide or move silently. From its hollow eye sockets, a wheep continuously produces a poison with the appearance of black bile. It is easy to track wheeps that have passed through an area in the last hour, because they leave behind a trail of their poisonous tears. After an hour, the bile decomposes and evaporates.
A wheep stands nearly 6 feet tall and weighs about 200 pounds.
Wheeps speak Common.