Warforged Scout, 1st-Level Warrior (CR 1/2)
AC: 16 (+1 size, +2 Dex, +2 composite plating, +1 light steel shield), touch 13, flat-footed 14
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +2, Will -1
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -3
Attack: Light pick +2 melee or composite longbow +4 ranged
Full Attack: Light pick +2 melee or composite longbow +4 ranged
Damage: Light pick 1d3/x4, composite longbow 1d6/x3
Special Attacks/Actions: -
Abilities: Str 10, Dex 15, Con 11, Int 9, Wis 8, Cha 6
Special Qualities: Composite plating, light fortification, living construct traits
Skills: Hide +8 and Move Silently +6
Advancement: By character class
Climate/Terrain: Any land
Organization: Solitary or squad (2-8)
Treasure/Possessions: No coins; 50% goods; standard items
Monster Manual III
Composite Plating (Ex): The composite plating used to build warforged scours provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged scout cannot wear armor or magic robes. A warforged scout can be enchanted just as armor can be. The creature must be present for the entire time it takes to enchant him.
Composite plating also provides a warforged scout with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a warforged scout to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.
Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged scout, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Living Construct Traits (Ex): As living constructs, warforged possess a number of racial traits (see Living Construct).
The warforged scout warrior shown above began with the following ability scores before applying the warforged scout racial modifiers: Str 12, Dex 13, Con 11, Int 9, Wis 10, Cha 8.
Warforged scouts avoid face-to-face melee, preferring to pepper opponents with arrows from cover and then disappear before striking again.