Wang-Liang (CR 4)
AC: 20 (-1 size, +5 natural, +6 splint), touch 9, flat-footed 20
Hit Dice: 6d8+12 (39 hp)
Fort +7, Ref +4, Will +5
Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +4
Attack: 2 claws +8 melee; or Huge lajatang +7 melee
Full Attack: 2 claws +8 melee; or Huge lajatang +7 melee
Damage: Claw 2d4+5; Huge lajatang 2d6+5/2d6+2
Special Attacks/Actions: Spell-like abilities
Abilities: Str 21, Dex 15, Con 15, Int 16, Wis 16, Cha 17
Special Qualities: Regeneration 2
Feats: Exotic Weapon Proficiency (lajatang); Two-Weapon Fighting; Weapon Focus (lajatang)
Skills: Bluff +12, Diplomacy +14, Intimidate +14, Listen +12, and Spot +12
Advancement: By character class
Climate/Terrain: Temperate mountains and forest
Organization: Solitary, pair, band (3-12), or tribe (13-50)
Spell-Like Abilities: At will - alter self (into any humanoid form between 4 ft. and 12 ft. tall), invisibility, Rary's telepathic bond (with other wang-liangs only), see invisibility.
Regeneration (Ex): Wang-liangs take normal damage from fire and acid.
Feats: A wang-liang receives Two-Weapon Fighting as a bonus feat.
Wang-liangs despise humans and rarely pass up an opportunity to kill, injure, humiliate, or harass them. For all that, they are creatures with a deep sense of honor, true to their word. Their intelligence makes them cunning foes.
Spirit creatures include some fey and elementals (nature spirits), outsiders (celestial spirits), undead (ghosts and ancestors), and even dragons. Spirit creatures are nor necessarily incorporeal, despite their name - in the worlds of Oriental Adventures, some spirits are as much flesh and bone as humans are. The only game effect of the spirit type modifier is that spirit creatures are all affected by spells such as commune with greater spirit, invisibility to spirits, and protection from spirits.