Visilight (CR 5)

Medium Outsider (Lawful)
Alignment: Always lawful neutral
Initiative: +2 (Dex); Senses: Spot +10 and listen +10


AC: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Hit Dice: 5d8+10 (32 hp); DR: 5/chaotic
Fort +6, Ref +6, Will +6
Speed: 30 ft., fly 30 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: Claw +6 melee
Full Attack: 2 claws +6 melee
Damage: Claw 1d6+1
Special Attacks/Actions: Charisma drain, gaze
Abilities: Str 13, Dex 15, Con 15, Int 14, Wis 15, Cha 14
Special Qualities: outsider traits, telepathic link 100 ft.
Feats: Improved Grapple; Improved Sunder; Power Attack
Skills: Hide +10, Intimidate +10, Knowledge (any three) +10, Move Silently +18, Search +10, Spot +10, Survival +10, and listen +10
Advancement: -
Climate/Terrain: Clockwork Nirvana of Mechanus
Organization: Solitary or patrol (2-5)
Treasure: None

Source: Monster Manual III

A visilight's natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.

Charisma Drain (Su): A visilight feeds on great beauty and presence, and it is irresistibly drawn to exceptionally charismatic humanoids. When confronted by a humanoid with a Charisma score higher than its own, a visilight attempts to grapple and pin it. Any living creature pinned by a visilight takes 1d6 points of Charisma drain each round on the visilight's turn. As the visilight begins absorbing its victim's personality, its mask begins to reshape itself to more closely resemble the visage of the individual being drained. For every point of Charisma it drains, a visilight's Charisma score temporarily increases by 1. A visilight loses these gained points of Charisma at a rate of 1 point per hour; as this occurs, its porcelain mask gradually reverts to its original shape.

Gaze (Su): Paralysis for 1d4 rounds, 30 feet, Fortitude DC 14 negates. A paralyzed opponent cannot resist a visilight's grapple or pin attempt. As the visilight's Charisma score improves (see Charisma Drain, above), the save DC against its gaze attack increases. The save DC is 10 + 1/2 the visilight's Hit Dice + the visilight's Cha modifier.

Telepathic Link (Ex): Visilights share a communal consciousness, enabling them to communicate telepathically with other visilights. A group of visilights within 100 feet of each other are in constant contact. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No visilight in the group is considered flanked unless all are.

Skills: A visilight's ability to float in near silence gives it a +8 racial bonus on Move Silently checks.

Lawful Subtype

A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).