Violet Fungus, Cormanthor (CR 3)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision
AC: 12 (+2 natural), touch 10, flat-footed 12
Hit Dice: 2d8+6 (15 hp)
Fort +6, Ref +0, Will +0
Speed: 5 ft.
Space: 5 ft./10 ft.
Base Attack +1; Grapple +3
Attack: Tentacle +3 melee, 2 tentacles +3 melee
Damage: Tentacle 1d6+2 and poison
Special Attacks/Actions: Poison
Abilities: Str 10, Dex 10, Con 12, Int -, Wis 11, Cha 9
Special Qualities: Plant
Advancement: 3-6 HD (Medium-size)
Climate/Terrain: Elven forest (Temperate forest)
Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)
Poison (Ex): Tentacle - Fortitude save (DC 14); initial and secondary damage 1d4 temporary Strength and 1d4 temporary Constitution.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Violet fungi resemble shriekers and are often found growing among them. Cormanthor violet fungi are smaller than the "normal" variety and are found near treants. Unlike normal violet fungi, which are 4-7 feet tall and almost exclusively subterranean, Cormanthor violet fungi rarely exceed 3 feet in height and grow on the forest floor. Tiny tendrils extend from the base of the fungi, tap into the treant's roots, and worm upward into the treant's trunk. The fungus lives on the treant's sap.
Should a predator threaten the treant, the fungus flails with its branches, attempting to rot the predator's flesh. A treant may be surrounded by as many as six violet fungi, but two or three are typical. When the treant moves, its fungi move with it.