Violet Fungus (CR 3)

Medium Plant
Alignment: Always neutral
Initiative: -1 (Dex); Senses: low-light vision


AC: 13 (-1 Dex, +4 natural), touch 9, flat-footed 13
Hit Dice: 2d8+6 (15 hp)
Fort +6, Ref -1, Will +0
Speed: 10 ft.
Space: 5 ft./10 ft.
Base Attack +1; Grapple +3
Attack: Tentacle +3 melee, 4 tentacles +3 melee
Damage: Tentacle 1d6+2 and poison
Special Attacks/Actions: Poison
Abilities: Str 14, Dex 8, Con 16, Int -, Wis 11, Cha 9
Special Qualities: Plant
Feats: -
Skills: -
Advancement: 3-6 HD (Medium-size)
Climate/Terrain: Any underground
Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)
Treasure/Possessions: None

Source: Monster Manual

Poison (Ex): Tentacle) Fortitude save (DC 14); initial and secondary damage 1d4 temporary Strength and 1d4 temporary Constitution.

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Violet fungi resemble shriekers and are often found growing among them.

A violet fungus looks like a human-sized mushroom with four tendril-like tentacles and a mass of small root-like feelers at its base that allow slow movement. Its coloration ranges from purple overall to dull gray or violet covered with purple spots.

Shriekers and violet fungi often work together to attract and kill prey. When the shriekers' hellish racket attracts a curious creature, the violet fungus tries to kill it. Both enjoy the fruits of a successful hunt.

A violet fungus flails about with its tentacles at living creatures that come within its reach.