Vineswarm* (CR 1)
AC: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Hit Dice: 4d8+4 (22 hp)
Fort +5, Ref +4, Will +1
Speed: 10 ft.
Space: 5 ft./0 ft.
Base Attack +3; Grapple -2
Full Attack: Swarm
Damage: Swarm 1d4
Special Attacks/Actions: Distraction (DC 13)
Abilities: Str 1, Dex 16, Con 13, Int -, Wis 10, Cha 2
Special Qualities: Swarm traits, vermin traits
Climate/Terrain: Warm forests
Distraction (Ex): Any living creature vulnerable to the swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a DC 13 Fortitude save negates the effect. Even with a successful save, spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills requiring patience and concentration requires a Concentration check (DC 20). The save DC is Constitution-based.
The vineswarm gathers due to the will of the verminvine
A vineswarm attacks to defend the verminvine or to assist the verminvine in gaining the nutrients it requires. See the verminvine for more about the vineswarm.