Vampire, Ogre Savage* (CR 4)
Large Undead (Augmented Giant)
Alignment: Chaotic evil
Initiative: +0; Senses: darkvision 60 ft. low-light vision, scent, Listen +12, and Spot +12
AC: 21 (-1 size, +9 natural, +3 armor), touch 9, flat-footed 21
Hit Dice: 4d12+3 (29 hp); DR: 10/magic
Fort +6, Ref +0, Will +1
Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +3; Grapple +15
Attack: 2 claws +10 melee or greatclub +11 melee
Damage: Melee 2 claws 1d8+10 plus energy drain or greatclub 2d8+12
Special Attacks/Actions: blood drain, energy drain, zombie spawn, children of the wild
Abilities: Str 27, Dex 10, Con -, Int 6, Wis 10, Cha 11
Special Qualities: Undead traits, Resist acid 10, cold 10, fire 10, +2 turn resistance; wild shape , fast healing 3,
Feats: Alertness, Combat Reflexes, Run, Toughness, Track, Weapon Focus (greatclub),
Skills: Climb +9, Hide +8, Intimidate +8, Listen +12, Move Silently +8, Search +8, Sense Motive +8, Spot +12, and Survival +8
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary, pair, gang (2-5), or troop (1-2 plus 2-5 vampire spawn)
Treasure: Greatclub, hide armor
Reeking of upturned grave rot, this bear-sized hulk of matted hair and filthy, bone-pierced flesh unleashes a sound: half hiss, half rasping roar. Beneath dull, blood clouded eyes extend broken fangs the size of daggers. Rivulets of blood and rank saliva pour from its under-slung jaw.
Savage vampires are undead consumed by their thirst for blood. Feral and brutish, these vampires stalk the wild reaches of the world like starving animals, gaining power over degenerate scavengers and abandoning their coffins for filthy, darkened holes. Although they often slake their thirst on animals, humanoid hunters and civilized travelers make just as savory meals.
This example uses an ogre as the base creature.
A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast.
This is a sample creature derived from a Template.