Vampire, Elite* (CR 15)

Medium Undead (Augmented Humanoid)
Alignment: Always evil (any)
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +16, and Spot +16


AC: 32 (+4 Dex, +6 natural, +6 Wis, +1 intrinsic, bracers of armor +3, ring of protection +2), touch +3, flat-footed 32
Hit Dice: 13d12 (90 hp); DR: 10/silver and magic
Fort +7, Ref +16, Will +13
Speed: 60 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +14
Attack: Unarmed strike +14 melee or keen kama +16 melee or +1 frost sling +14 ranged
Full Attack: Unarmed strike +14/+14/+9 melee or keen kama +16/+16/+11 melee or +1 frost sling +14 ranged
Damage: Unarmed strike 1d10+5 and energy drain; keen kama 1d16+7; +1 frost sling 1d4+1 plus 1d6 cold
Special Attacks/Actions: Blood drain, energy drain, dominate, children of the night, create spawn, flurry of blows, ki strike (magic), shadow illusion, summon shadow
Abilities: Str 20, Dex 19, Con -, Int 12, Wis 22, Cha 12
Special Qualities: Undead, half-elf traits, hide in plain site, improved evasion, purity of body, cold and electricity resistance 10, shadow jump 20 ft., slow fall 40 ft., gaseous form, spider climb, still form, uncanny dodge (Dex bonus to AC), alternate form, fast healing 5, vampire weaknesses, wholeness of body. (13th lvl Half-elf Monk/Shadowdancer)
Feats: Alertness; Blind-fight; Combat Reflexes; Deflect Arrows; Dodge; Improved Disarm; Improved Initiative; Lightning Reflexes; Mobility; Spring Attack; Stunning Fist
Skills: Balance +22, Bluff +9, Climb +10, Hide +28, Jump +23, Listen +16, Search +9, Sense Motive +14, Spot +16, and Tumble +22
Advancement: By character class
Climate/Terrain: Any land and Underground
Organization: Solitary
Treasure: Double standard

Source: Monster Manual

This example uses a half-elf Monk 9/shadowdancer 4 as the base creature.

Augmented Subtype

A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast.

This is a sample creature derived from a Template.