Vallochar (CR 9)
Alignment: Usually neutral
Initiative: +2 (Dex); Senses: Listen +17 and Spot +17
Languages: Cannot speak
AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 11d12+33 (104 hp)
Fort +10, Ref +9, Will +8
Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./15 ft.
Base Attack +11; Grapple +10
Attack: 2 claws +13 melee, bite +11 melee
Full Attack: 2 claws +13 melee, bite +11 melee
Damage: Claw 1d8+3, bite 2d6+1
Special Attacks/Actions: Sticky spray +13 ranged
Abilities: Str 17, Dex 14, Con 16, Int 4, Wis 13, Cha 11
Special Qualities: Slippery
Feats: Alertness; Multiattack; Power Attack
Skills: Escape Artist +22, Listen +17, and Spot +17
Advancement: 13-19 HD (Large), 20-33 HD (Huge)
Climate/Terrain: Temperate and warm land
Vallochars usually depend upon their sticky spray to immobilize their prey at the beginning of combat, then move in with a teeth-and-claws routine. They enjoy immobilizing flying prey with the sticky spittle in mid-air so that the unfortunate creature plummets to the ground.
Sticky Spray (Ex): A vallochar's bladder attack is a mass of sticky, liquid goo that it can spit at targets up to 40 feet away. The vallochar must make a ranged touch attack to hit a victim. Victims hit by the attack suffer a -2 circumstance penalty to attack rolls and a -4 circumstance penalty to effective Dexterity. An entangled victim must make a Reflex save (DC 8) or be stuck in place and unable to move. Creatures that make the save move at half speed. A character capable of spellcasting who is entangled in the goo must make a Concentration check (DC 15) to cast a spell. Entangled creatures remain so until 15 points of slashing damage is dealt to the goo or until a Strength Check (DC 27) is made. A creature attempting to cut the goo automatically hits.
A character stuck in place can break free with a successful Strength check (DC 27) or by dealing 15 points of damage to the sticky spit with a slashing weapon. Creatures freed from being stuck in place are no longer considered entangled by the goo and suffer no penalties.
Once a vallochar uses its sticky spit it cannot use it again for 1d4 rounds.
Slippery: Vallochars exude a slippery oil from their skin that coats their scales and makes them difficult to grasp. (Vallochar saddles are therefore elaborate affairs, anchored by straps around the creature's four legs as well as its belly.) Webs, magical or otherwise don't affect vallochars.
Skills*: Their inherent slickness gives the vallochar a +15 racial bonus to Escape Artist checks. This bon also makes vallochars immune to the effects of their own sticky spray.