Uthraki (CR 3)
Large Monstrous Humanoid (Shapechanger)
Alignment: Usually chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., Listen +7, and Spot +8
AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Hit Dice: 5d8+5 (28 hp)
Fort +5, Ref +6, Will +3
Speed: 40 ft.
Space: 10 ft./10 ft.
Base Attack +5; Grapple +14
Attack: Claw +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 1d6+5
Special Attacks/Actions: Alternate form, improved grab, rend 2d6+7
Abilities: Str 20, Dex 14, Con 13, Int 12, Wis 14, Cha 17
Special Qualities: night fast healing 2
Feats: Alertness; Improved Initiative
Skills: Bluff +9, Diplomacy +5, Disguise +3 (+5 acting), Gather Information +5, Hide +4, Knowledge (local) +4, Listen +7, Move Silently +8, Search +5, and Spot +8
Advancement: By character class
Climate/Terrain: Cold forest and hill
Organization: Solitary or pair
Uthrakis prefer to fight in their disguised form so their opponents cannot determine what sort of creature they truly are.
Their nails remain amazingly tough even in other forms, allowing them to attack creatures without changing form beforehand. They prefer to prowl and attack at night, for they are stronger in the dark.
Alternate Form (Su): An uthraki can assume the shape of any Small or Medium-size humanoid or monstrous humanoid at will. It can assume a new form as a standard action or return to its own form as a free action.
Improved Grab (Ex): If an uthraki hits an opponent that is at least one size category smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +14). If it gets a hold, it automatically deals claw damage. Thereafter, the uthraki has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the uthraki is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.
Rend (Ex): An uthraki that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+7 points of damage.
All-Around Vision (Ex): In its natural form, an uthraki's circle of eyes allow it to see in all directions at once. Because of this, it gains a +4 racial bonus on Spot and Search checks, and it can't be flanked, when in its natural form.
Night Fast Healing (Ex): At night, as long as it has at least 1 hit point, an uthraki recovers lost hit points at the rate of 2 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow the uthraki to regrow or reattach lost body parts.
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.