Ultroloth (CR 13)
Medium Outsider (Evil, Extraplanar, and Yugoloth)
Alignment: Always neutral evil
Initiative: +3 (Dex); Senses: Spot +22 and listen +20
Languages: Telepathy 100 ft.
AC: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18
Hit Dice: 18d8+90 (171 hp); DR: 15/good
Fort +16, Ref +14, Will +15
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +18; Grapple +19
Attack: +3 longsword +22 melee or ray +22 ranged touch
Full Attack: +3 longsword +22/+17/+12/+7 melee or ray +22 ranged touch
Damage: +3 longsword 1d4+8/19-20, ray as spell
Special Attacks/Actions: Hypnotic gaze, spell-like abilities, summon yugoloth
Abilities: Str 13, Dex 16, Con 21, Int 16, Wis 15, Cha 19
Special Qualities: immunity to poison and acid, resistance to cold 10, fire 10, and electricity 10, SR 25
Feats: Combat Casting; Iron Will; Point Blank Shot; Precise Shot; Quicken Spell-Like Ability (scorching ray); Spell Focus (enchantment); Weapon Focus (ray)
Skills: Bluff +22, Concentration +26 (+30 casting defensively), Diplomacy +23, Intimidate +27, Knowledge (arcana) +24, Knowledge (the planes) +24, Move Silently +21, Search +21, Sense Motive +21, Spellcrafr +26, Spot +22, and listen +20
Advancement: 19-30 HD (Medium); 31-39 HD (large)
Climate/Terrain: Bleak Eternity of Gehenna
Organization: Solitary or pair
Treasure: Double standard plus +3 longsword
Monster Manual III
A ultroloth's natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of over- coming damage reduction.
Hypnotic Gaze (Su): Hypnotic pattern as cast by an 18th-level sorcerer, no HD limit, 30 feet, Will DC 23 negates. The save DC is Charisma-based.
Spell-Like Abilities: At will - disguise self (DC 15), deeper darkness, desecrate, fear (DC 18), gaseous form, invisibility, prying eyes, ray of enfeeblement (+22 ranged touch), ray of exhaustion (+22 ranged touch), scorching ray (+22 ranged touch), scrying, see invisibility, suggestion (DC 18), wall of fire; 3/day - binding (DC 23), enervation (+22 ranged touch), geas/quest (DC 21), mass suggestion (DC 21); 1/day - symbol of death (DC 22). Caster level 18th.
At will, an ultroloth can use greater teleport (self plus 50 pounds of objects only) as the spell cast by an 18th-level sorcerer.
Summon Yugoloth (Ex): Once per day, an ultroloth can attempt to summon 1d4 nycaloths, 1d6 mezzoloths, or another ultroloth with a 35% chance of success.
Immunities (Ex): Ultroloths are immune to poison and acid.
Telepathy (Su): Ultroloths can communicate telepathically with any creature within 100 feet that has a language.
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.
Possibly the greediest, most selfish beings in the Outer Planes, yugoloths reign supreme among the evil outsiders of Gehenna.
Traits: A yugoloth possesses the following traits (unless otherwise noted in a creature's entry).
- Immunity to acid and poison.
- Resistance to cold 10, electricity 10, and fire 10.